ARK: Survival Evolved

ARK: Survival Evolved

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Vitaberry (5000)
   
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Content Types: Mod
File Size
Posted
Updated
346.166 KB
25 Jun, 2016 @ 8:07am
6 Feb, 2021 @ 7:00am
12 Change Notes ( view )

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Vitaberry (5000)

In 5 collections by 2Slow2Shoot
[GER][PVE] Bedrock-1
28 items
[GER][PVE] Bedrock-2
30 items
[GER][PVE] Bedrock-3
29 items
[GER][PVE] Bedrock-4
31 items
[GER][PVE] Bedrock-5
30 items
Description
Vitaberry:

This Mod adds a harvestable berry called >>Vitaberry<< to your ARK. The berry is able to heal you and your animals (remote use). It is working for herbivores, carnivores and humans. However, if humans will eat this berry they will experience a high amount of dehydration among with the healing effect. Animals instead are not having any water stat, so they will not be affected by this side-effect.

Attributes:

Vitaberry:
Stack-Size: 5000
Weight: 0.05 / Berry
Spoil-Time: 150
Health: 0,5% of max Health / Berry
Water: -5 / Berry
Entry-Weight: 0.1

Vitaberry Seed:
Stack-Size: 500
Weight: 0.01 / Seed
Spoil-Time: not spoiling
Health (only humans): 10 / Seed
Food (only humans): 10 / Seed
Entry-Weight: 0.002

*Entry-Weight is the possibilty of harvesting this berry from a bush. A Narcoberry for example has an Entry-Weight of 0.071

Increase or decrease harvest amount of berries:

Use this vanilla Game.ini Setting, which seems to work also with Mods, and change the Multiplier:

HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Berry_Vitaberry5K_C<<,Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Seed_Vitaberry5K_C<<,Multiplier=1.0)


INI-Options:
click me

How is this Mod working?:

This Mod creates a new berry/seed as a child class of the >>PrimalItemConsumable_Berry_Base<< / >>PrimalItemConsumable_Seed_BaseBerry<< and adds this berry/seed to the 3 bush types (SeedHarvestComponent, SeedHarvestComponent_Swamp, SeedHarvestComponentMountain), which are also child classes of their original ones. Those 3 bush types are finally remapped in the >>PrimalGameData_BP<<.

So what does this mean for you?
Well because I am remapping/overwriting the original bush-entries with my own ones it is possible that newly added items by the ARK-Devs are not showing up in those bushes until I add them.
The same counts for other mods which are remapping resources. In this case you maybe have to prioritize this or the other mod via mod order.

What happens if I remove this mod?:

The berries/seeds are vanished. Game will still work fine.

FAQ:

Is it working on Map XY ?
Well, I just remapped the Bushes. So if the Map uses the same Bushes, which I guess every Map does, then yes.
The Center for example seems to use the same Bushes. So yes, it is working there.
Valhalla seems to work as well (THX Athos42)


Can you add a setting to the Game.ini or GameUSerSettings.ini for changing Stack-Size or other things?
Some options are now available, but changing StackSize is still not possible and maybe never will.

Known Bugs:
- When changing the UseInterval via Option, the cooldown overlay in the inventory still shows the initial value. As a workaround, I hardcoded this initial value 0.0. This way the inventory thinks there is no cooldown at all and doesn not show an overlay.


Mod-ID:
710450473

Donation:
[www.paypal.com]
126 Comments
Muramune 8 Jul, 2022 @ 6:55am 
Flawless
Walz 7 Dec, 2021 @ 5:24am 
nope this mod was not the issue, was haptic feedback on my controller thru a third party app
Walz 5 Dec, 2021 @ 5:19pm 
i keep crashing and vitaberry is mentioned at the top, gonna try removing it and see if the crash continues. It happens whenever i press escape btw
Nidan Ninja 5 Oct, 2021 @ 7:09pm 
So far that rework seems to work well, thank you lots! I hadn't realized there was a different version on the Workshop :) It does seem to take a little bit longer to load, but that's fine as long as it prevents the crashing! Thanks!! :slimehappy:
2Slow2Shoot  [author] 4 Oct, 2021 @ 10:12pm 
Please try this rework of the mod. It was especially created to get rid of this world context bug.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2536704180
Nidan Ninja 4 Oct, 2021 @ 8:57pm 
Unfortunately, it seems that there's an issue with this mod because of Genesis 2 / ARK updates since this was last updated. I love Vitaberry as it's my favorite way to configure cheap & easy healing for players and dinos alike, I just don't enjoy crashing 2-3 times in one short gaming session :/

I believe it may be fixed by a reupload of the mod (essentially after recreating the mod in the devkit). Here is a link to my most recent crash dump. [pastebin.com] If there was a reliable way to cause the crash (or prevent it), I'll be sure to share, but it seems to happen both randomly during gameplay (even when not interacting with Vitaberries) and when on the loading screen for a map.

Unfortunately, it seems that until this mod gets an update, I'll have to run without it as I'm crashing multiple times a day while using it, and getting no crashes without it - I'll have to use an alternative mod until then. ^^
Nidan Ninja 25 May, 2021 @ 10:07pm 
Thanks, appreciate the reply. Even with the crashes I'm having (maybe it's because I have a lot of mods, lol) this is definitely one of my favorite mods - I'll definitely keep it around.

Also, if you could upload a version which changes the weight per-berry to 0.01 (to match with a 90% reduction for other berries to go with a weight reduction mod), that'd be amazing! Thanks again though!

One more question, is there any better way to adjust the rarity of these berries to make them more/less frequent without simply adjusting the harvest multiplier? It seems to make berries a little *too* rare, at least at low values. Even setting it to 0.8 makes them about twice as rare from what I've seen.
2Slow2Shoot  [author] 24 May, 2021 @ 9:39pm 
Oh. And no. There is no way to change the weight with options in a good working way. This is something only the ark devs can provide. Like they did whith stack sizes.
2Slow2Shoot  [author] 24 May, 2021 @ 9:36pm 
I don't know why this happens from time to time. Items are more unstable then actors (like buffs or dinos) when making complex changes to them.

But this error isn't happening very often for me. Don't know why it is so often on your end.
Nidan Ninja 24 May, 2021 @ 3:53pm 
New comment to update since my last, I really enjoy this mod as it's almost one-of-a-kind for configurability, but I've been crashing a lot especially when leaving one ARK and loading into another (eg. main menu from Extinction, load into The Island).

About 80% of the time, loading into a new ARK after the first crashes the game - due to this mod. If it doesn't occur the first time I switch, it seems to always happen the second time. I keep getting this error:

https://pastebin.com/zpbpqQeR

Would love to know if this can be fixed, it's the only issue I've had with this mod - it works wonderfully in game, it's just a nuisance to keep crashing as I play on multiple ARKs :(