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Once the image is loaded the first time, it shouldn't flicker again if it loads again. Until you reload the world that is. That's why I usually have a few LCD's just cycle the images once the world loads so the images all get loaded correctly and the flickering goes away.
Second idea, Check in the LCDs how the textures are named, maybe morphik changed their names so that the 'Oxygen100' aso is wrong..
Vent #000 -100% -'Oxygen100'
#000 " does not exist!
does it work in DEV version?