Sid Meier's Civilization V

Sid Meier's Civilization V

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Touhou - Bhava-agra
   
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9.253 MB
27 Jun, 2016 @ 4:40pm
7 Sep, 2019 @ 6:29pm
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Touhou - Bhava-agra

Description
Adds the Bhava-Agra civilization led by Hinana(w)i Tenshi.

Bhava-Agra is a solid civilization, having a bonus towards developing into a strong civilization with high population, production, and culture. Their key UC is the Keystone, which provides the food, production, and culture directly, which translates into science through infrastructure and population. However, Bhava-Agra's strong growth-oriented UCs are slowed down by high upkeep cost, and the difficulty in entering Golden Ages further exacerbates the early gold shortage. Bhava-Agra is also a strong defensive civilization, having a combat bonus around the Keystone, as well as the defensive bonus when placing a unit upon a Keystone tile.

Unique Ability - Sword of Scarlet Thought
15% Combat Boost when fighting within 1 tile range of a Keystone. Immune to anarchy, resistance, and net unhappiness while in a Golden Age. May construct special Weather buildings in a Golden Age, which provides additional bonuses to Keystones.

Unique Building - Heavenly Peachtree
Replaces Caravansary. Costs more (120->150), loses the trade bonus of the Caravansary and requires 1 maintenance. Instead, provides 2 food, 2 Culture, and 1 Global Happiness, while causing the lake tiles within the city's workable borders to yield 1 additional food, culture, and faith.

Unique Improvement - Keystone
Unlocked at Masonry. Costs 1 maintenance per turn, but +1 Food and Culture by default, while providing a 50% defense boost to unit in the tile. In addition, Keystones develop the resource and yield 1 Production if built on a resource that is developed through mines or quarries, and receives any other bonuses that developing the resource would grant (e.g. +1 Food for Salt, +1 Gold for Marble). Cannot be built adjacent to each other, and can only be built on hills or on the mining/quarry resoures. +1 Culture with the Discovery of Guilds.

AI
Tenshi AI will often spice up the field, either actively causing trouble or befriending nearby nations. While Tenshi is more likely to focus on infrastructure when compared to a typical militaristic AI, Tenshi is aggressive and will not miss out on an opportunity should one present itself. However, Tenshi is just as likely to be friendly as Tenshi is likely to declare war, so keeping up on the military should prevent her from causing too much trouble. Tenshi won't try for many wonders, but will be angry when the wonder race is lost. Tenshi is however indifferent to player's city-state grabbing tendencies, as Tenshi will more likely bully them rather than protect them. Tenshi will focus production and growth the most, and will care for Happiness as well. Tenshi will not mind a little warmongering.

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Supported Mods
Civ IV Traits
Mercenaries
Unique Cultural Influence

Hinanawi Tenshi and all other characters in the Touhou series, as well as the soundtrack is owned by Team Shanghai Alice. All graphical and music asset credits, except those provided by Firaxis as the part of the Civilization V game, are given in the Credit.txt file within the mod. The mod is not made to seek any form of profit whatsoever.
29 Comments
Santereva 2 Aug, 2021 @ 4:25am 
oh hey the website you provided was helpful. Thanks, I'm going to use it from now on.
Santereva 2 Aug, 2021 @ 4:24am 
@Mathetes tou Megalou Alexandrou
I'm aware of such thing happening, but as I stated below, it doesn't even exists in the files when I subscribed. Standing around for it to download in the mod list in game didn't kick start it either.
Mathetes tou Megalou Alexandrou  [author] 1 Aug, 2021 @ 10:07pm 
@Santereva
I highly recommend you using 7zip and {LINK REMOVED}

It's very likely you got a civ5mod file that isn't unpacked. If it isn't the case, use the link to get the file and unzip using 7zip
Santereva 31 Jul, 2021 @ 7:39am 
Alright I need some help, my instillation of this mod no longer appears in my mods list nor in my mods folder. Is this the case of unsubbing the subbing again? Gonna keep trying that until it works.
Marva 11 Dec, 2017 @ 8:38am 
Thanks
Mathetes tou Megalou Alexandrou  [author] 1 Dec, 2017 @ 3:11pm 
@Wall of Light
Formula is like this:
At start of a turn in a golden age, each city gains a counter, and once the city gains 12 counter, it consumes the counter and gains the following bonuses:

10 + 10 per Era (so 20 at Ancient, 30 at Classical, etc) + Happiness * 3 Food,
10 + 10 per Era (so 20 at Ancient, 30 at Classical, etc) + Happiness * 2.5 Production,
and 5 + 5 per Era (so 10 at Ancient, 15 at Classical, etc) + Happiness * 2 Culture.

Or 2 times the yield of the city (except food), whichever is higher. So a classical era Tenshi city with 10 production and 4 excess happiness would get 40 Production, while another city at the same situation but with 25 production would get 50 Production since the minimum would be (10+20+10) 40 but 25*2 is higher than that.

The production is applied to whatever the city is producing, kind of like a mini-Engineer rushing. On the other hand, Culture bonus does not apply to border expansion, just added into the social policy pool.
Marva 28 Nov, 2017 @ 3:59pm 
Just to be clear: How does the Golden age boost work? What are the numbers?
Mathetes tou Megalou Alexandrou  [author] 15 Jul, 2016 @ 12:08pm 
@Ryouna

Thank you for the input

Now, I have cooked up an idea for an alternate version which is more intuitive, which was something that MS-06S was pushing for strongly. In the alternate iteration, I will probably
- Get rid of the Anarchy element (while this was the mechanic that I wanted to implement, given a bit of backlash I am willing to put up a version which gets rid of it), and get rid of the bonus after x turns of golden age thing in the process.
LunarNeedle 15 Jul, 2016 @ 7:05am 
Ah, this civ is very interesting to play as and changes the whole way of how to play. I simply wish it was a bit less complicated to deal with and wasn't as hard to identify the strengths and downsides of golden anarchy. This mod would hopefully settle better in Civ 6 as the manual unanarchy business combined with multiplayer bugs make this an unfortunate avoidance. (I had a city state go into Anarchy because it was at war with me) Needless to say, I appreciate this mod for single player games though but for making a mod pack it'd require too much tinkering to work. This'll be a definate shoe-in with the native multiplayer modding support and I'd love to see it there.
depth-steak-debt 7 Jul, 2016 @ 3:40pm 
Interesting UA. I believe its pros outperform its cons in many cases.

But people see Golden Ages as immaculate events so no wonder some poeple hate the idea of bringing GA any penalties.