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I'm aware of such thing happening, but as I stated below, it doesn't even exists in the files when I subscribed. Standing around for it to download in the mod list in game didn't kick start it either.
I highly recommend you using 7zip and {LINK REMOVED}https://steamworkshopdownloader.io/
It's very likely you got a civ5mod file that isn't unpacked. If it isn't the case, use the link to get the file and unzip using 7zip
Formula is like this:
At start of a turn in a golden age, each city gains a counter, and once the city gains 12 counter, it consumes the counter and gains the following bonuses:
10 + 10 per Era (so 20 at Ancient, 30 at Classical, etc) + Happiness * 3 Food,
10 + 10 per Era (so 20 at Ancient, 30 at Classical, etc) + Happiness * 2.5 Production,
and 5 + 5 per Era (so 10 at Ancient, 15 at Classical, etc) + Happiness * 2 Culture.
Or 2 times the yield of the city (except food), whichever is higher. So a classical era Tenshi city with 10 production and 4 excess happiness would get 40 Production, while another city at the same situation but with 25 production would get 50 Production since the minimum would be (10+20+10) 40 but 25*2 is higher than that.
The production is applied to whatever the city is producing, kind of like a mini-Engineer rushing. On the other hand, Culture bonus does not apply to border expansion, just added into the social policy pool.
Thank you for the input
Now, I have cooked up an idea for an alternate version which is more intuitive, which was something that MS-06S was pushing for strongly. In the alternate iteration, I will probably
- Get rid of the Anarchy element (while this was the mechanic that I wanted to implement, given a bit of backlash I am willing to put up a version which gets rid of it), and get rid of the bonus after x turns of golden age thing in the process.
But people see Golden Ages as immaculate events so no wonder some poeple hate the idea of bringing GA any penalties.
Also, the Cultural Victory AFAIK often involves militarily clashing with a culturally strong neighbor and crippling their culture while taking away their Great Works, and as mentioned below, Tenshi's just the civilization to do that sort of victory as Tenshi can immediately use the conquered cities.
I have to disagree that using GAs for Golden age is wasteful, considering that Persia uses a similar strategy in spending GAs for Golden ages. This is especially so in Domination victory, and Tenshi's Golden Age UA synergizes really well for that assuming the Golden Age can be maintained until the endgame. Also, I find Tenshi to be a poor candidate for Diplomatic victory since both the UB and the UI costs quite a bit in maintenance.
With that aside, while I think it's best that we agree to disagree, I think I might put up a more simplified version which would reduce the UA into one of the components, which you'd like more.
This means you're stuck going for Diplomacy or Culture as the civilization isn't built for any of those and you're having to hide and cower praying you don't get any happiness to avoid the penalty. And if you go for going for long Golden Ages you're fucked on a Culture win as all the Great Artists are eaten to keep the civilization out of Anarchy.
This just means that this civilization just doesn't look fun at all!
I have to disagree somewhat about your last statement: if you're sitting on a ton of happiness, it's often better to grow or expand and use the happiness. I'm thinking that Tenshi's best kept at around 4-10 happiness. 4-10 Happiness would mean 2-5 GA per turn, meaning it would take 100-250 turns depending on the happiness to trigger the GA. 10 Happiness is a bit much, but keeping it at around 5-6 should buy enough time to get ready.
But to continue my side of the argument, the penalty can be marginalized by simply extending the golden age. It sucks to have a 12 turn golden age and get only one bonus before being stuck in anarchy. However, the thing becomes different when it's for example a 60 turn Golden Age: That's a net gain of 18 turn's worth of production and culture, as well as a significant amount of growth.
This is where the player makes the decision to extend the golden age. The UA encourages the player not to enter a golden age unprepared. However, the UA encourages the player to extend the golden age as much as possible. Admittedly a bit gimmicky yes, but it becomes a definite bonus if the player can scratch 2 output bonus out of a golden age.
I think you're misunderstanding what I'm trying to say about the anarchy aspect: because it's such a minor mechanic in Civ V (you only get anarchy when you switch ideologies), I wanted to make a civilization that faces that mechanic more regularly: make anarchy something to worry about much more so than just simply a cost of swapping ideologies, which happen once or twice at most.
What's left is the Golden Age related mechanics: the 50% reduction in Golden Age point generation is purely aimed to let the players more easily adjust happiness to prevent an unwanted golden age, and removing the anarchy penalty would render that portion unneeded. But as I've said before, anarchy was the key mechanic on which the civilization was designed, so I don't think I'll remove that any time soon. Likewise, the immunity to unhappiness, anarchy, and city resistance is also what makes the civilization unique, while the yield bonuses are a purely balance-oriented addition aimed to ease the anarchy penalty, which still results in a net science loss.
The fact that you're pushing for hard for that awful Events and Decisions Mod is a mistake that a lot of mod makers are falling into to the point it's gimping their civilizatoin.
Regarding the UA, my design concept for Bhava-Agra was a civilization that constantly fears anarchy: Anarchy without E&D is pretty much insignificant mechanic in the current Civ V system and I wanted to make a civilization that has to put up with anarchy. In a sense, the whole UA became a bit convoluted as I wanted to capture the mix of canon and fanon settings. The 10% Defense bonus reflecting the natural toughness of the Celestials, the Golden Age bonus reflecting the constant partying and s**t, while the anarchy penalty was reflecting the mythological background of the Celestials: that is, not having fun means they're dying (which is to imply Golden Age is the time they party hardest).
I do agree that the UA is a bit complicated and could be simplified, but that's for a later time.
As for the manual dispel, simply click on any city and enter the city screen. That's it.
Also with the mention of having to manually clear things in the aftermath of the Golden Age I'm unsure how to do so.
Yes, I've made Tenshi aggressive because of the canon "I'm bored I wanna play" which I've rendered as Tenshi wanting to pick a fight, and glad you've caught that
Thanks for the feedback and nice words.
Tenshi also seems fairly aggressive as an AI, which is appropriate for the naughty brat :3.