Sid Meier's Civilization V

Sid Meier's Civilization V

Touhou - Bhava-agra
29 Comments
Santereva 2 Aug, 2021 @ 4:25am 
oh hey the website you provided was helpful. Thanks, I'm going to use it from now on.
Santereva 2 Aug, 2021 @ 4:24am 
@Mathetes tou Megalou Alexandrou
I'm aware of such thing happening, but as I stated below, it doesn't even exists in the files when I subscribed. Standing around for it to download in the mod list in game didn't kick start it either.
Mathetes tou Megalou Alexandrou  [author] 1 Aug, 2021 @ 10:07pm 
@Santereva
I highly recommend you using 7zip and {LINK REMOVED}

It's very likely you got a civ5mod file that isn't unpacked. If it isn't the case, use the link to get the file and unzip using 7zip
Santereva 31 Jul, 2021 @ 7:39am 
Alright I need some help, my instillation of this mod no longer appears in my mods list nor in my mods folder. Is this the case of unsubbing the subbing again? Gonna keep trying that until it works.
Marva 11 Dec, 2017 @ 8:38am 
Thanks
Mathetes tou Megalou Alexandrou  [author] 1 Dec, 2017 @ 3:11pm 
@Wall of Light
Formula is like this:
At start of a turn in a golden age, each city gains a counter, and once the city gains 12 counter, it consumes the counter and gains the following bonuses:

10 + 10 per Era (so 20 at Ancient, 30 at Classical, etc) + Happiness * 3 Food,
10 + 10 per Era (so 20 at Ancient, 30 at Classical, etc) + Happiness * 2.5 Production,
and 5 + 5 per Era (so 10 at Ancient, 15 at Classical, etc) + Happiness * 2 Culture.

Or 2 times the yield of the city (except food), whichever is higher. So a classical era Tenshi city with 10 production and 4 excess happiness would get 40 Production, while another city at the same situation but with 25 production would get 50 Production since the minimum would be (10+20+10) 40 but 25*2 is higher than that.

The production is applied to whatever the city is producing, kind of like a mini-Engineer rushing. On the other hand, Culture bonus does not apply to border expansion, just added into the social policy pool.
Marva 28 Nov, 2017 @ 3:59pm 
Just to be clear: How does the Golden age boost work? What are the numbers?
Mathetes tou Megalou Alexandrou  [author] 15 Jul, 2016 @ 12:08pm 
@Ryouna

Thank you for the input

Now, I have cooked up an idea for an alternate version which is more intuitive, which was something that MS-06S was pushing for strongly. In the alternate iteration, I will probably
- Get rid of the Anarchy element (while this was the mechanic that I wanted to implement, given a bit of backlash I am willing to put up a version which gets rid of it), and get rid of the bonus after x turns of golden age thing in the process.
LunarNeedle 15 Jul, 2016 @ 7:05am 
Ah, this civ is very interesting to play as and changes the whole way of how to play. I simply wish it was a bit less complicated to deal with and wasn't as hard to identify the strengths and downsides of golden anarchy. This mod would hopefully settle better in Civ 6 as the manual unanarchy business combined with multiplayer bugs make this an unfortunate avoidance. (I had a city state go into Anarchy because it was at war with me) Needless to say, I appreciate this mod for single player games though but for making a mod pack it'd require too much tinkering to work. This'll be a definate shoe-in with the native multiplayer modding support and I'd love to see it there.
depth-steak-debt 7 Jul, 2016 @ 3:40pm 
Interesting UA. I believe its pros outperform its cons in many cases.

But people see Golden Ages as immaculate events so no wonder some poeple hate the idea of bringing GA any penalties.
Danny 4 Jul, 2016 @ 10:31am 
Heavenly peachtrees seem much better as a garden replacement. :\
Mathetes tou Megalou Alexandrou  [author] 4 Jul, 2016 @ 10:21am 
@Lambchops LMAO
无情帅帅 4 Jul, 2016 @ 3:57am 
WOW,A tou hou mod?
Henchman Dave 4 Jul, 2016 @ 1:58am 
This child on the cover is clearly in horrible agony. Her head is larger than her torso and she's missing every party of her hands but her thumbs. help this child
Mathetes tou Megalou Alexandrou  [author] 3 Jul, 2016 @ 5:59pm 
The tourism you'd miss out from the Great Works can be partially recouped through the Hotels which will convert the Keystones' culture output into tourism.

Also, the Cultural Victory AFAIK often involves militarily clashing with a culturally strong neighbor and crippling their culture while taking away their Great Works, and as mentioned below, Tenshi's just the civilization to do that sort of victory as Tenshi can immediately use the conquered cities.
Mathetes tou Megalou Alexandrou  [author] 3 Jul, 2016 @ 5:39pm 
@MS-06S

I have to disagree that using GAs for Golden age is wasteful, considering that Persia uses a similar strategy in spending GAs for Golden ages. This is especially so in Domination victory, and Tenshi's Golden Age UA synergizes really well for that assuming the Golden Age can be maintained until the endgame. Also, I find Tenshi to be a poor candidate for Diplomatic victory since both the UB and the UI costs quite a bit in maintenance.

With that aside, while I think it's best that we agree to disagree, I think I might put up a more simplified version which would reduce the UA into one of the components, which you'd like more.
ChagatuAlin 3 Jul, 2016 @ 4:19am 
IT'S TOOOOOOOOOOOOOOOOOOOOOOOOO IMBA!! MODERN AGE GOT 40+ POPULATIONS IN THAT THING'S CAPITAL........ EXCUSE ME?!?!?!
RElentless 2 Jul, 2016 @ 10:35pm 
Problem is wasting Great Artists to extend golden ages is utterly wasteful as this Civilization's ONLY options to win is Culture or Diplomacy. You keep getting science stolen away and by your own words that the 'ideal' happiness is so low that utterly means you cannot conquer outside a 12 turn rush and pray your war lasts that long until you know... you get Anarchy and thus cannot do anything to deal with the influx of negative happiness (unless you use mass amounts of Nuclear Missiles to delete cities)

This means you're stuck going for Diplomacy or Culture as the civilization isn't built for any of those and you're having to hide and cower praying you don't get any happiness to avoid the penalty. And if you go for going for long Golden Ages you're fucked on a Culture win as all the Great Artists are eaten to keep the civilization out of Anarchy.

This just means that this civilization just doesn't look fun at all!
Mathetes tou Megalou Alexandrou  [author] 2 Jul, 2016 @ 9:32pm 
@MS-06S
I have to disagree somewhat about your last statement: if you're sitting on a ton of happiness, it's often better to grow or expand and use the happiness. I'm thinking that Tenshi's best kept at around 4-10 happiness. 4-10 Happiness would mean 2-5 GA per turn, meaning it would take 100-250 turns depending on the happiness to trigger the GA. 10 Happiness is a bit much, but keeping it at around 5-6 should buy enough time to get ready.

But to continue my side of the argument, the penalty can be marginalized by simply extending the golden age. It sucks to have a 12 turn golden age and get only one bonus before being stuck in anarchy. However, the thing becomes different when it's for example a 60 turn Golden Age: That's a net gain of 18 turn's worth of production and culture, as well as a significant amount of growth.
Mathetes tou Megalou Alexandrou  [author] 2 Jul, 2016 @ 9:17pm 
Yes, in normal circumstances, you don't want to enter Golden Ages because of the penalty. However, it's not a total loss once you've got anything that extends the Golden Age: Assuming a standard game pace, a standard golden age doesn't establish the 1:1 output bonus to penalty which sucks, especially if it is the first golden age, which doesn't trigger the bonus while triggering the anarchy. The cities are guaranteed at least 4 turn's worth of production and culture, so assuming that each Golden Age triggers 1 output bonus before it ends, it becomes a 2 turns' worth of production and culture gain and 2 turns' worth of Science lost.

This is where the player makes the decision to extend the golden age. The UA encourages the player not to enter a golden age unprepared. However, the UA encourages the player to extend the golden age as much as possible. Admittedly a bit gimmicky yes, but it becomes a definite bonus if the player can scratch 2 output bonus out of a golden age.
RElentless 2 Jul, 2016 @ 9:11pm 
Gimping science growth of a civilization is pretty much meaning the Civilization is useless. This just arbitrarily decides to punish you for actually playing skillfully. And really "unwanted golden ages" is a bad idea to have especially with the idea of reducing happiness being a good thing as that sounds like utter over micromanagement which makes the civilization unfun as you'd be selling happiness production building to try and force happinesss to stay as low as possible.
Mathetes tou Megalou Alexandrou  [author] 2 Jul, 2016 @ 9:00pm 
The mod doesn't support Events and Decisions yet, and I haven't even thought about what to add for this civ's E&D.

I think you're misunderstanding what I'm trying to say about the anarchy aspect: because it's such a minor mechanic in Civ V (you only get anarchy when you switch ideologies), I wanted to make a civilization that faces that mechanic more regularly: make anarchy something to worry about much more so than just simply a cost of swapping ideologies, which happen once or twice at most.
Mathetes tou Megalou Alexandrou  [author] 2 Jul, 2016 @ 8:55pm 
Balancewise, it wouldn't hurt to get rid of the promotion.

What's left is the Golden Age related mechanics: the 50% reduction in Golden Age point generation is purely aimed to let the players more easily adjust happiness to prevent an unwanted golden age, and removing the anarchy penalty would render that portion unneeded. But as I've said before, anarchy was the key mechanic on which the civilization was designed, so I don't think I'll remove that any time soon. Likewise, the immunity to unhappiness, anarchy, and city resistance is also what makes the civilization unique, while the yield bonuses are a purely balance-oriented addition aimed to ease the anarchy penalty, which still results in a net science loss.
RElentless 2 Jul, 2016 @ 8:50pm 
See the Forced Anarchy encourages you to NOT go for golden ages ever as the benefits are made pointless due to how long it takes to get and the penalty for actually getting one.

The fact that you're pushing for hard for that awful Events and Decisions Mod is a mistake that a lot of mod makers are falling into to the point it's gimping their civilizatoin.
Mathetes tou Megalou Alexandrou  [author] 2 Jul, 2016 @ 8:46pm 
@MS-06S
Regarding the UA, my design concept for Bhava-Agra was a civilization that constantly fears anarchy: Anarchy without E&D is pretty much insignificant mechanic in the current Civ V system and I wanted to make a civilization that has to put up with anarchy. In a sense, the whole UA became a bit convoluted as I wanted to capture the mix of canon and fanon settings. The 10% Defense bonus reflecting the natural toughness of the Celestials, the Golden Age bonus reflecting the constant partying and s**t, while the anarchy penalty was reflecting the mythological background of the Celestials: that is, not having fun means they're dying (which is to imply Golden Age is the time they party hardest).
Mathetes tou Megalou Alexandrou  [author] 2 Jul, 2016 @ 6:45am 
@MS-06S
I do agree that the UA is a bit complicated and could be simplified, but that's for a later time.

As for the manual dispel, simply click on any city and enter the city screen. That's it.
RElentless 2 Jul, 2016 @ 4:07am 
I'd suggest consider making the UA a bit less complicated as right now it feels like two seperate UAs mashed together and kinda a mess. Perhaps just keep the Golden Age Mechanic involved?

Also with the mention of having to manually clear things in the aftermath of the Golden Age I'm unsure how to do so.
Mathetes tou Megalou Alexandrou  [author] 28 Jun, 2016 @ 4:21pm 
Given that this isn't a one-city civ, I've been more able to properly balance the civ unlike my first attempt with Kaguya which happened to be a semi-single city civ (which I'm going to nerf big time next patch given another feedback), which was admittedly caused by going overboard with the whole one-city always fall behind thing reinforced by FilthyRobot's tier list.

Yes, I've made Tenshi aggressive because of the canon "I'm bored I wanna play" which I've rendered as Tenshi wanting to pick a fight, and glad you've caught that :steamhappy:

Thanks for the feedback and nice words.
Gesh86 28 Jun, 2016 @ 3:50pm 
Interesting civ, neither too powerful nor too weak I would say. I like that the Heavenly Peachtree exchanges the Caravansary, which I almost never end up building.
Tenshi also seems fairly aggressive as an AI, which is appropriate for the naughty brat :3.