Portal 2

Portal 2

40 ratings
Shaft
   
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Shaft

Description
Two halves will make a hole? Funnels, Light Bridges, and Arial Faith Plates, Oh my! This map splits the way to the final objective into two areas: rooms above and below a deep shaft. Each area leads to the next and as you will discover, each area will usually need a component from a previous area or puzzle in order to progress through the exit.

This map should be considered intermediate in difficulty to the experienced Portal 2 player. Approximately 10-30 minutes will be needed to finish.

I created this map on the same evening of posting my very first Portal 2 created map to the Steam Community Workshop. I realize my first published map is huge and anger inducing. This map is an attempt to scale back and think smaller while encorporating an element I have not muddled with much: funnels. A relaxing jaunt compared to Cube Calculations.
26 Comments
lfairban 19 Feb, 2017 @ 11:53am 
Cool map. A bit convoluted, but fun and interesting.
CaRLyMx 15 May, 2012 @ 2:19pm 
Buen mapa, dificultat 6/10 ideal para novatos que quieren empezar con algo dicil (para ellos xDDDD)
DBladedPantz  [author] 15 May, 2012 @ 1:07pm 
The map is designed that you need a cube, a redirection cube, and the sphere in the final area behind the panel the laser is currently touching. You are also allowed to go back to the final room early and observe what you need to get to the exit ahead of solving its puzzle. Since you cannot get access to the cube and redirection cube in the upper part of the level until you figure out how to disable the fizzlers in the shaft, its a pretty simple 1, 2, 3 sequence.

You're absolutely right Timoeeei: You are stuck down below the shaft until you solve all the puzzle elements down there in order to get access opened back up top. I stated that very clearly in the map description so that you would know ahead of time what to expect. I don't write map descriptions describing a catch in puzzle system without a reason!
Timoteeei 15 May, 2012 @ 11:40am 
U must give to a people an alternate way to the top. Like in my own lvl. Check it out by yourselff https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=72109339
Timoteeei 15 May, 2012 @ 11:35am 
Initially looked like a good map, but wtf!? What would be if i just jump to a bottom of the level without placing a ball to it's slot? . Right! I'll just stuck!
DBladedPantz  [author] 14 May, 2012 @ 8:34pm 
Couple last tweaks made. Hopefully we're now at the final-final-release. *fingers crossed*
JALIK (she/her - elle) 14 May, 2012 @ 11:15am 
Looks like a good map ! Let me finish my homework and I test it !
DBladedPantz  [author] 14 May, 2012 @ 3:54am 
I've put in what I hope to be the final changes on this map early this morning. The room with the laser relay is easier to see into and interact with portals. I was informed that the turret room had an easy bypass to avoid being shot at by the turrets without the proper barrier. This is now fixed. Finally, I realized that getting the cube below the shaft could be done without using the speed gel, defeating the purpose of the puzzle. I added a fizzler in that hall to fix this and put portalable surfaces on the ceiling to allow goo to still spread behind the fizzler.

All in all, I hope this to be one of the final updates to the map and have it as close to a "final" release as possible. This may change if any future feedback spots final flaws in the system or I spot any other cheats/bypasses to the puzzles, but for the most part its all looking solid. Thanks to everyone who has helped out with their input to make this map the best it can be.
\m/ Flick Meetwood 13 May, 2012 @ 11:51pm 
Decent map but frustrating as hell. I gave up when i realized that I'd have to go back and redo half of it.
Chris 13 May, 2012 @ 9:00pm 
Speed gel along the long corridor. Put a portal at one end and the other portal on the wall across from the item drop thing. You can get plenty of speed to just sprint along and fire yourself up there.