Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Couple problems:
-The blue gel dropper only turns invisible rather than doesn't exist in a certain mode because I got trapped.
-You can get stuck without the light bridge activated.
Advice:
-Magnet portals.
-Align things better (excursion funnel).
-Make the jump more easily landable to the exit.
Regarding the white glow, I read the comments. Not your fault.
There is a soundscape: TestChamber.Industrial_clean_04a
I noticed you also seemed to have forgotten a soundscape in these chambers. Worse yet you forgot some autosave points, which could partially explain the rating of this test.
Good job, it was hard. I enjoyed the challenge.
What what is and when and where what is when and where took a long time to figure out.
Funny thing, I got stuck up the gel tube TWiCE when it wasn't there. First time I was just in the tube but didnt see the tube cus it was invisible. And the second time I flew up in a small room above the tube. So that was freaky... :D