Portal 2

Portal 2

Windows
27 Comments
wildgoosespeeder 17 May, 2014 @ 12:27am 
At first I had no idea what I was doing but the windows are more than meets the eye. They make exist what you see through them when you activate the button beside them. Some objects being made existant are dependent of a laser catcher's active state (true/false).

Couple problems:
-The blue gel dropper only turns invisible rather than doesn't exist in a certain mode because I got trapped.
-You can get stuck without the light bridge activated.

Advice:
-Magnet portals.
-Align things better (excursion funnel).
-Make the jump more easily landable to the exit.
The Sojourner 6 Nov, 2012 @ 1:46pm 
Hmm... regarding the soundscape, did you try using both a trigger_soundscape and an env_soundscape_triggerable? Perhaps what baffled me before was that the soundscapes worked perfectly in your other maps.
The Sojourner 22 Sep, 2012 @ 9:51pm 
Tried again... somehow the soundscape is still not coming through for me. Probably a bug or something.
The Sojourner 22 Sep, 2012 @ 9:09pm 
Weird...it wasn't coming through when I was playing the map. Will check again.

Regarding the white glow, I read the comments. Not your fault.
Rand0mNumbers  [author] 22 Sep, 2012 @ 9:34am 
There's not much I can do about the white glow without abandoning the current layout.

There is a soundscape: TestChamber.Industrial_clean_04a
The Sojourner 22 Sep, 2012 @ 5:04am 
I too see that white glow from a distance, which kinda spoils the entertaining illusion. The part toward the end gets to be a bit frustrating.

I noticed you also seemed to have forgotten a soundscape in these chambers. Worse yet you forgot some autosave points, which could partially explain the rating of this test.
NiclO (- - ) 15 Sep, 2012 @ 12:38pm 
Wow that was crazy. I managed to solved it!
Good job, it was hard. I enjoyed the challenge.

What what is and when and where what is when and where took a long time to figure out.

Funny thing, I got stuck up the gel tube TWiCE when it wasn't there. First time I was just in the tube but didnt see the tube cus it was invisible. And the second time I flew up in a small room above the tube. So that was freaky... :D
Rand0mNumbers  [author] 2 Jun, 2012 @ 1:12pm 
You could have it follow you. Just redirect it. Or, you take it with you. Or, place it in line with where it should go.
Amaroq Leareth 2 Jun, 2012 @ 1:08pm 
I am referring to how I am suppossed to get to the door without losing the cube.
Rand0mNumbers  [author] 2 Jun, 2012 @ 12:58pm 
Are you referring to the white world portal on the right?
Amaroq Leareth 2 Jun, 2012 @ 11:00am 
{LINK REMOVED} (a screenshot)
What Now?
Rand0mNumbers  [author] 31 May, 2012 @ 2:24pm 
Merging the chambers together would result in lighting inconsistencies thus breaking the illusion of multiple dimensions.

The entirety of the duplicate chambers are probably necessary so the triplicate cubes can each move with physical accuracy within their respsective chambers.

Then there are the triplicate entities to provide continuity (triplicate cubes tied to the originals, triplicate lasers, triplicate catchers, triplicate buttons, triplicate paint droppers, etc). Needless to say, the game has to keep track of and render quite a few things.

Each chamber also exchanges i/o with the others.
Amaroq Leareth 31 May, 2012 @ 2:13pm 
It is three seperate chambers? Couldn't use just make a single multi-part chamber in PTI and then edit it in Hammer? I could help you with the exporting-to-hammer part.
Rand0mNumbers  [author] 31 May, 2012 @ 1:53pm 
The level can be laggy because you are rendering 3 chambers at once. So, if you have too much in the background or your PC isn't strong enough, the game won't be happy.

The glowing white color comes from the world portals I use. They aren't the stablest of entities and that's one example of them screwing up.
Amaroq Leareth 31 May, 2012 @ 9:14am 
This chamber seems pretty laggy for some reason. Also, I don't think the windows are working properly. If I am too far away from them, then they will be a glowing white color.
Rand0mNumbers  [author] 20 May, 2012 @ 2:40am 
There is a lot of moving back and forth and you have to plan each part for longer than normal. I'll admit, I'm not a fan of this type of difficulty either.
Blaze 19 May, 2012 @ 11:23am 
Wow, took me 40 minutes, i loved it. I think people vote negative because they dont know how to solve it. They are retards.
Nefnoj 19 May, 2012 @ 7:51am 
Cool, thanks!
Rand0mNumbers  [author] 19 May, 2012 @ 12:04am 
No. It's just the way the map works. Well, I suppose you can keep one world portal off screen at all times, but that's a bit hard.
Nefnoj 18 May, 2012 @ 9:01pm 
Oh, interesting! Anything that I should do?
Rand0mNumbers  [author] 18 May, 2012 @ 8:00pm 
You're rendering 3 different versions of the map at the same time because of the world portals in the windows.
Nefnoj 18 May, 2012 @ 4:26pm 
It made me lag! I don't know why!
Rand0mNumbers  [author] 14 May, 2012 @ 12:10am 
World portals are problematic at best. If you want to check your solution, go to my Steam profile video gallery. The solutions to all my maps are there.

I didn't have to climb a cube to reach the button, but I did try it when I made the map. Falling from the funnel wasn't the intended solution (the intended one has you standing by the door and placing the funnel then.

As for the refresh. I have a lot of i/o going on, so my timings might be a bit off.
Le Petit Mort 13 May, 2012 @ 11:42pm 
Got it, but boy howdy, I'm not sure if I managed it by design or by exploit!

• Use funnel cube toward airborn button, then CLIMB on cube to reach;
• Funneled cube to roof button, dropped from funnel to reach exit;
• Map's geometry requires button-press to refresh state; doubtless a technical limitation, but aggravating;

Again, I absolutely love the concept of the map, but it's just not ready for prime time yet.
Le Petit Mort 13 May, 2012 @ 11:10pm 
I love the concept of this map, but for the life of me I can't figure out the what the far-laser-catch does.
andre 13 May, 2012 @ 6:35pm 
SO CONFUSED! please provide a hint
Chemist 13 May, 2012 @ 7:57am 
SUPER!!!