Stellaris

Stellaris

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5 Jul, 2016 @ 5:02am
20 Oct, 2016 @ 6:40am
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Description
Ever wondered why robots are produced so slowly?

Ever wondered why there aren't any large production lines just pumping out robots fast as hell?

Ever wondered why robots in stellaris have to be so nerfed?

Well wonder no more, robots, droids and s
18 Comments
The Haney 27 Jan, 2017 @ 8:54pm 
Broken description, outdated mod, no apparent effect in-game.
Peter34 3 Nov, 2016 @ 8:36pm 
The description of this mod appears trunctated, so I cannot read what it is that the mod actually does.
I have no idea whether this mod simply automatically speeds up Robot Construction from gamestart, or whether it adds researchable Techs that have this effect.
Rosalie 1 Nov, 2016 @ 4:54pm 
Unless its supposed to change the ones being built before adding the mod, I'd say its working, but yea. Realized too late after populating 3 worlds with almost nothing but droids that it would take WAY too long.
bikkebakke  [author] 31 Oct, 2016 @ 8:01am 
Hmm, weird :/ I'll have to look at that
Rosalie 30 Oct, 2016 @ 5:31pm 
It was working perfectly when I set a droid to be built after loading it, but the ones I had queued before loading the mod were still showing as 30 months. Not sure if it was supposed to impact those or not. I think the only mod at the time would have been the Ring World starting planet.
bikkebakke  [author] 29 Oct, 2016 @ 2:52pm 
Really? Are you sure you're not running any other mod that might interfere. I'm currently running a game where I'm basically massproducing synthetics, takes 10 months for me to build them compared to the 30 it should take (it's a new save I started a few days ago).
Rosalie 29 Oct, 2016 @ 1:48pm 
Seems to be working fine in 1.3.* so far. Worked fine loading on existing save, but doesn't impact any droids set to build before adding it.
bikkebakke  [author] 12 Aug, 2016 @ 5:01am 
1.2.* updated.
trias10 31 Jul, 2016 @ 6:33am 
Thank you kindly for the great explanation!
bikkebakke  [author] 31 Jul, 2016 @ 5:37am 
Oh yea, I guess I miswrote a bit in my last comment.

robot_food (I think food is the normal variable for 'living' creatures) is just the resource that they need to become a full pop and value is the amount they need before they become a full pop.

pops_auto_growth is how much pop you get each month, so either you lower the value inside new_pop_resource_requirement or you increase the pops_auto_growth.

Standard amount is 30 for value and 1 for pops_auto_growth meaning it will take 30 months to get a full pop, my mod alters so it's 10 for value instead, so it takes 10 months.

I wrote that when I was a bit tired and didn't look over which values I had changed in my mod, but you can achieve the same result whichever you choose to alter.