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I have no idea whether this mod simply automatically speeds up Robot Construction from gamestart, or whether it adds researchable Techs that have this effect.
robot_food (I think food is the normal variable for 'living' creatures) is just the resource that they need to become a full pop and value is the amount they need before they become a full pop.
pops_auto_growth is how much pop you get each month, so either you lower the value inside new_pop_resource_requirement or you increase the pops_auto_growth.
Standard amount is 30 for value and 1 for pops_auto_growth meaning it will take 30 months to get a full pop, my mod alters so it's 10 for value instead, so it takes 10 months.
I wrote that when I was a bit tired and didn't look over which values I had changed in my mod, but you can achieve the same result whichever you choose to alter.
C:\Users\
XXX\Documents\Paradox Interactive\Stellaris\workshop\content\281990\681553348
(I think the last number sequence should be the same for everyone)
In here you'll find a zip file called "playablerobots.zip", inside of there is all the content of the mod. For example, there are files inside common\buildable_pops which contain all the new races he made, just go in there and alter the lines "pops_auto_growth = 1.4", i have 10 instead of the standard value in my mod (meaning they grow by 10 pops each month), together with "value" (usuallly right above pops_uto_growth) being 30 standardly it would then take 3 months to grow a pop.
I'm not 100% sure if you need to unpack the zip file then repack it or if you need to apply it as your own mod in your own way but if you want playable robots to grow quicker it's something along those lines.