Stellaris

Stellaris

Build Robots Quicker
18 Comments
The Haney 27 Jan, 2017 @ 8:54pm 
Broken description, outdated mod, no apparent effect in-game.
Peter34 3 Nov, 2016 @ 8:36pm 
The description of this mod appears trunctated, so I cannot read what it is that the mod actually does.
I have no idea whether this mod simply automatically speeds up Robot Construction from gamestart, or whether it adds researchable Techs that have this effect.
Rosalie 1 Nov, 2016 @ 4:54pm 
Unless its supposed to change the ones being built before adding the mod, I'd say its working, but yea. Realized too late after populating 3 worlds with almost nothing but droids that it would take WAY too long.
bikkebakke  [author] 31 Oct, 2016 @ 8:01am 
Hmm, weird :/ I'll have to look at that
Rosalie 30 Oct, 2016 @ 5:31pm 
It was working perfectly when I set a droid to be built after loading it, but the ones I had queued before loading the mod were still showing as 30 months. Not sure if it was supposed to impact those or not. I think the only mod at the time would have been the Ring World starting planet.
bikkebakke  [author] 29 Oct, 2016 @ 2:52pm 
Really? Are you sure you're not running any other mod that might interfere. I'm currently running a game where I'm basically massproducing synthetics, takes 10 months for me to build them compared to the 30 it should take (it's a new save I started a few days ago).
Rosalie 29 Oct, 2016 @ 1:48pm 
Seems to be working fine in 1.3.* so far. Worked fine loading on existing save, but doesn't impact any droids set to build before adding it.
bikkebakke  [author] 12 Aug, 2016 @ 5:01am 
1.2.* updated.
trias10 31 Jul, 2016 @ 6:33am 
Thank you kindly for the great explanation!
bikkebakke  [author] 31 Jul, 2016 @ 5:37am 
Oh yea, I guess I miswrote a bit in my last comment.

robot_food (I think food is the normal variable for 'living' creatures) is just the resource that they need to become a full pop and value is the amount they need before they become a full pop.

pops_auto_growth is how much pop you get each month, so either you lower the value inside new_pop_resource_requirement or you increase the pops_auto_growth.

Standard amount is 30 for value and 1 for pops_auto_growth meaning it will take 30 months to get a full pop, my mod alters so it's 10 for value instead, so it takes 10 months.

I wrote that when I was a bit tired and didn't look over which values I had changed in my mod, but you can achieve the same result whichever you choose to alter.
trias10 31 Jul, 2016 @ 4:57am 
In terms of gameplay, what is the difference between editing the pops_auto_growth field vs editing the value in new_pop_resource_requirement = { type = robot_food }, which is what your mod does? I notice that your mod leaves pops_auto_growth = 1.0 for all 3 types of robot, and just changes the value in new_pop_resource_requirement, but you mention changing pops_auto_growth in the playable robots mod to speed up construction, but why is this field 1.0 in your mod? Just trying to figure out how each field affects gameplay, it's rather confusing as written in the files :-/
bikkebakke  [author] 29 Jul, 2016 @ 6:26am 
It is possible to just alter the playable robots mod yourself. In this folder:

C:\Users\
XXX\Documents\Paradox Interactive\Stellaris\workshop\content\281990\681553348

(I think the last number sequence should be the same for everyone)

In here you'll find a zip file called "playablerobots.zip", inside of there is all the content of the mod. For example, there are files inside common\buildable_pops which contain all the new races he made, just go in there and alter the lines "pops_auto_growth = 1.4", i have 10 instead of the standard value in my mod (meaning they grow by 10 pops each month), together with "value" (usuallly right above pops_uto_growth) being 30 standardly it would then take 3 months to grow a pop.

I'm not 100% sure if you need to unpack the zip file then repack it or if you need to apply it as your own mod in your own way but if you want playable robots to grow quicker it's something along those lines.
Markov219 28 Jul, 2016 @ 3:35pm 
i figured it was something along that line. theres always something eh?
bikkebakke  [author] 28 Jul, 2016 @ 10:57am 
Payable robots add a new race iirc, it doesn't use the standard robot buildable pop that I modified.
Markov219 24 Jul, 2016 @ 12:04pm 
nyet
O'shovah 23 Jul, 2016 @ 5:03pm 
is it compatible with playable robots (fixed)
Kato Megumi 15 Jul, 2016 @ 12:03am 
Have been looking forward to a mod like this for so long.
Kwynn 11 Jul, 2016 @ 6:19am 
The Institute... IN SPAAAAAACE