Stellaris

Stellaris

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5.7.2016 klo 5.02
20.10.2016 klo 6.40
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Ever wondered why robots are produced so slowly?

Ever wondered why there aren't any large production lines just pumping out robots fast as hell?

Ever wondered why robots in stellaris have to be so nerfed?

Well wonder no more, robots, droids and s
18 kommenttia
The Haney 27.1.2017 klo 20.54 
Broken description, outdated mod, no apparent effect in-game.
Peter34 3.11.2016 klo 20.36 
The description of this mod appears trunctated, so I cannot read what it is that the mod actually does.
I have no idea whether this mod simply automatically speeds up Robot Construction from gamestart, or whether it adds researchable Techs that have this effect.
Rosalie 1.11.2016 klo 16.54 
Unless its supposed to change the ones being built before adding the mod, I'd say its working, but yea. Realized too late after populating 3 worlds with almost nothing but droids that it would take WAY too long.
bikkebakke  [tekijä] 31.10.2016 klo 8.01 
Hmm, weird :/ I'll have to look at that
Rosalie 30.10.2016 klo 17.31 
It was working perfectly when I set a droid to be built after loading it, but the ones I had queued before loading the mod were still showing as 30 months. Not sure if it was supposed to impact those or not. I think the only mod at the time would have been the Ring World starting planet.
bikkebakke  [tekijä] 29.10.2016 klo 14.52 
Really? Are you sure you're not running any other mod that might interfere. I'm currently running a game where I'm basically massproducing synthetics, takes 10 months for me to build them compared to the 30 it should take (it's a new save I started a few days ago).
Rosalie 29.10.2016 klo 13.48 
Seems to be working fine in 1.3.* so far. Worked fine loading on existing save, but doesn't impact any droids set to build before adding it.
bikkebakke  [tekijä] 12.8.2016 klo 5.01 
1.2.* updated.
trias10 31.7.2016 klo 6.33 
Thank you kindly for the great explanation!
bikkebakke  [tekijä] 31.7.2016 klo 5.37 
Oh yea, I guess I miswrote a bit in my last comment.

robot_food (I think food is the normal variable for 'living' creatures) is just the resource that they need to become a full pop and value is the amount they need before they become a full pop.

pops_auto_growth is how much pop you get each month, so either you lower the value inside new_pop_resource_requirement or you increase the pops_auto_growth.

Standard amount is 30 for value and 1 for pops_auto_growth meaning it will take 30 months to get a full pop, my mod alters so it's 10 for value instead, so it takes 10 months.

I wrote that when I was a bit tired and didn't look over which values I had changed in my mod, but you can achieve the same result whichever you choose to alter.