Stellaris
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Build Robots Quicker
   
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2016년 7월 5일 오전 5시 02분
2016년 10월 20일 오전 6시 40분
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Build Robots Quicker

설명
Ever wondered why robots are produced so slowly?

Ever wondered why there aren't any large production lines just pumping out robots fast as hell?

Ever wondered why robots in stellaris have to be so nerfed?

Well wonder no more, robots, droids and s
댓글 18
The Haney 2017년 1월 27일 오후 8시 54분 
Broken description, outdated mod, no apparent effect in-game.
Peter34 2016년 11월 3일 오후 8시 36분 
The description of this mod appears trunctated, so I cannot read what it is that the mod actually does.
I have no idea whether this mod simply automatically speeds up Robot Construction from gamestart, or whether it adds researchable Techs that have this effect.
Rosalie 2016년 11월 1일 오후 4시 54분 
Unless its supposed to change the ones being built before adding the mod, I'd say its working, but yea. Realized too late after populating 3 worlds with almost nothing but droids that it would take WAY too long.
bikkebakke  [작성자] 2016년 10월 31일 오전 8시 01분 
Hmm, weird :/ I'll have to look at that
Rosalie 2016년 10월 30일 오후 5시 31분 
It was working perfectly when I set a droid to be built after loading it, but the ones I had queued before loading the mod were still showing as 30 months. Not sure if it was supposed to impact those or not. I think the only mod at the time would have been the Ring World starting planet.
bikkebakke  [작성자] 2016년 10월 29일 오후 2시 52분 
Really? Are you sure you're not running any other mod that might interfere. I'm currently running a game where I'm basically massproducing synthetics, takes 10 months for me to build them compared to the 30 it should take (it's a new save I started a few days ago).
Rosalie 2016년 10월 29일 오후 1시 48분 
Seems to be working fine in 1.3.* so far. Worked fine loading on existing save, but doesn't impact any droids set to build before adding it.
bikkebakke  [작성자] 2016년 8월 12일 오전 5시 01분 
1.2.* updated.
trias10 2016년 7월 31일 오전 6시 33분 
Thank you kindly for the great explanation!
bikkebakke  [작성자] 2016년 7월 31일 오전 5시 37분 
Oh yea, I guess I miswrote a bit in my last comment.

robot_food (I think food is the normal variable for 'living' creatures) is just the resource that they need to become a full pop and value is the amount they need before they become a full pop.

pops_auto_growth is how much pop you get each month, so either you lower the value inside new_pop_resource_requirement or you increase the pops_auto_growth.

Standard amount is 30 for value and 1 for pops_auto_growth meaning it will take 30 months to get a full pop, my mod alters so it's 10 for value instead, so it takes 10 months.

I wrote that when I was a bit tired and didn't look over which values I had changed in my mod, but you can achieve the same result whichever you choose to alter.