Stellaris

Stellaris

评价数不足
Build Robots Quicker
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.058 KB
2016 年 7 月 5 日 上午 5:02
2016 年 10 月 20 日 上午 6:40
3 项改动说明 ( 查看 )

订阅以下载
Build Robots Quicker

描述
Ever wondered why robots are produced so slowly?

Ever wondered why there aren't any large production lines just pumping out robots fast as hell?

Ever wondered why robots in stellaris have to be so nerfed?

Well wonder no more, robots, droids and s
18 条留言
The Haney 2017 年 1 月 27 日 下午 8:54 
Broken description, outdated mod, no apparent effect in-game.
Peter34 2016 年 11 月 3 日 下午 8:36 
The description of this mod appears trunctated, so I cannot read what it is that the mod actually does.
I have no idea whether this mod simply automatically speeds up Robot Construction from gamestart, or whether it adds researchable Techs that have this effect.
Rosalie 2016 年 11 月 1 日 下午 4:54 
Unless its supposed to change the ones being built before adding the mod, I'd say its working, but yea. Realized too late after populating 3 worlds with almost nothing but droids that it would take WAY too long.
bikkebakke  [作者] 2016 年 10 月 31 日 上午 8:01 
Hmm, weird :/ I'll have to look at that
Rosalie 2016 年 10 月 30 日 下午 5:31 
It was working perfectly when I set a droid to be built after loading it, but the ones I had queued before loading the mod were still showing as 30 months. Not sure if it was supposed to impact those or not. I think the only mod at the time would have been the Ring World starting planet.
bikkebakke  [作者] 2016 年 10 月 29 日 下午 2:52 
Really? Are you sure you're not running any other mod that might interfere. I'm currently running a game where I'm basically massproducing synthetics, takes 10 months for me to build them compared to the 30 it should take (it's a new save I started a few days ago).
Rosalie 2016 年 10 月 29 日 下午 1:48 
Seems to be working fine in 1.3.* so far. Worked fine loading on existing save, but doesn't impact any droids set to build before adding it.
bikkebakke  [作者] 2016 年 8 月 12 日 上午 5:01 
1.2.* updated.
trias10 2016 年 7 月 31 日 上午 6:33 
Thank you kindly for the great explanation!
bikkebakke  [作者] 2016 年 7 月 31 日 上午 5:37 
Oh yea, I guess I miswrote a bit in my last comment.

robot_food (I think food is the normal variable for 'living' creatures) is just the resource that they need to become a full pop and value is the amount they need before they become a full pop.

pops_auto_growth is how much pop you get each month, so either you lower the value inside new_pop_resource_requirement or you increase the pops_auto_growth.

Standard amount is 30 for value and 1 for pops_auto_growth meaning it will take 30 months to get a full pop, my mod alters so it's 10 for value instead, so it takes 10 months.

I wrote that when I was a bit tired and didn't look over which values I had changed in my mod, but you can achieve the same result whichever you choose to alter.