Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But yeah, this is 2035, let's move on past that! Super-teleporting homing Axes that just return to their owners!
EXTRACTION MISSIONS: you throw the axe, it becomes an object you HAVE to pick up and it would show up on the map like a loot yellow outlined square for you to grab the Axe before extracting. Otherwise, you are left with just ONE Axe for the remaining of the game unless you crafted it or picked it up before extracting from the mission.
Because, c'mon...you throw the Axe, run off the the Skyranger, flip the aliens the bird, and you end up in the barracks with BOTH Axe? When in the world did the soldier have the time to grab the thrown Axe before grabbing the rope?
NON-EXTRACTION MISSIONS: same as vanilla, no worry about picking it up because, logically, since it's a non-extraction mission, the soldier wielding the Hunter's Axe had time to pick up the Axe he threw.