XCOM 2
Throw Axe Aim Bonus
12 Comments
Juravis  [author] 21 Dec, 2019 @ 9:49am 
Also wotc does allow shen missions uncheck integrate content at the campaign start
Juravis  [author] 21 Dec, 2019 @ 9:48am 
This mod is not wotc compatible with or without dlc use my ability tweaks mod its rolled inside.
Kunovega 21 Dec, 2019 @ 9:32am 
WOTC doens't even do shens last gift missions, you just start with SPARKs and it skips the story for both shens last gift and alien hunters (which is a shame, those were fun missions but you have to play without WOTC to see them)
Juravis  [author] 21 Dec, 2019 @ 9:06am 
Pretty sure its incorrect unless youre using it in WotC
Jimmy ''Stiff-Fingers'' 21 Dec, 2019 @ 6:02am 
Don't use this mod if you want to do Shen's Last Gift missions. It breaks the elevator.
Kunovega 7 Jul, 2016 @ 11:05pm 
@ser lancelot well, it's not human tech even in 2035. it's unique alien tech that humans arent even able to duplicate (according to the storyline). not that the DLC follows its own story all that well. it tells you that you can't dupilcate the weapons and than sticks 3 copies of them up on the wall as you upgrade them... or maybe those are just fake replicas... i guess we'll go with that...
Ser Lancelot 5 Jul, 2016 @ 11:09pm 
Yep, that was my first thought, it's probably too complicated to do, but it does make sense from a "real-world perspective".

But yeah, this is 2035, let's move on past that! Super-teleporting homing Axes that just return to their owners!
Juravis  [author] 5 Jul, 2016 @ 10:53pm 
Too complex imho
Ser Lancelot 5 Jul, 2016 @ 10:52pm 
I think you misunderstand me.

EXTRACTION MISSIONS: you throw the axe, it becomes an object you HAVE to pick up and it would show up on the map like a loot yellow outlined square for you to grab the Axe before extracting. Otherwise, you are left with just ONE Axe for the remaining of the game unless you crafted it or picked it up before extracting from the mission.

Because, c'mon...you throw the Axe, run off the the Skyranger, flip the aliens the bird, and you end up in the barracks with BOTH Axe? When in the world did the soldier have the time to grab the thrown Axe before grabbing the rope?

NON-EXTRACTION MISSIONS: same as vanilla, no worry about picking it up because, logically, since it's a non-extraction mission, the soldier wielding the Hunter's Axe had time to pick up the Axe he threw.
Juravis  [author] 5 Jul, 2016 @ 10:20pm 
That's probably covered in Grimy's Loot Mod.
Ser Lancelot 5 Jul, 2016 @ 10:16pm 
Extraction missions would be VIP missions, Facility Raids, and those that require you to call down the Skyranger. Normal missions, you throw them and forget because these aren't Extraction missions and logically, you'd have the time to pick it up.
Ser Lancelot 5 Jul, 2016 @ 10:15pm 
This might be difficult but always wondered if we could make it so that throwing the Axe on EXTRACTION missions would have the thrown axe be dropped like loot to be picked up.

Otherwise, you'd have to craft the other axe to throw for the next mission, thereby turning it into a Sword.

This would make you wary about throwing the axes on Extraction missions...and it's just cruel fun. THAT'S XCOM, BABY! (?)