Stellaris

Stellaris

Not enough ratings
Play Tall Trait
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.385 MB
6 Jul, 2016 @ 1:03am
6 Jul, 2016 @ 9:02pm
3 Change Notes ( view )

Subscribe to download
Play Tall Trait

Description
This mod creates a new trait that will allows both Human and AI to play "play tall". Playing tall infers having fewer and more productive planets instead of a ton of mediocre planets.

What does this mod encompass
  • Play Tall trait
  • Limits Core Systems Allowed
  • Limits Sectors Allowed
  • New Building Upgrades
  • New Technologies for Buildings


Play Tall Trait
  • Reduces base core systems to 2.
  • Reduces base Sectors to 0. Every 4 planets gives you 1 sector.
  • Special versions of governments to limit max core systems.
  • Access to new technologies to unlock new building upgrades.

Building Upgrades
Current count = 26
  • Resource generating buildings. (e.g. Hydroponics)
  • Resource generating Unique buildings. (e.g. Power Hub)
  • Special resource spending buildings. (e.g. Xeno Zoo)
  • Planet and Country modifying buildings. (e.g. Engos Habitation Station)

Technologies
  • Unlocks for new buildings
  • 2 Tech's for increased fleet size. 1 is repeatable.

To Do:
  • Give Play Tall trait some modifiers
  • Create new buildings
  • Create new building upgrades
  • Create new technologies
  • Create new Spaceport modules
  • Fill out all the placeholder text
  • New/updated icons
  • Balance changes



Q&A
  • What game files have been modified?
    • Added weight modifier to tech_repeatable_improved_sector_cap and tech_repeatable_improved_core_system_cap to prevent these repeatable techs from showing up if the country has the Play Tall trait.
  • Where is the list of new buildings and technologies?
    • I have a spreadsheet of all buildings, their techs and their stats but it is not yet in a distributable format. In the mean time, there is a list of buildings in the top of my building file in the mod folder.
  • Why does the Play Tall trait cost 0 points?
    • The mod's purpose is to give players another way to experience the game. Just think of not picking the trait as playing wide where you get to colonize a ton of planets and have limited building on them and picking the trait as playing tall where you get to colonize a few planets but have access to more advanced buildings. So I didn't want to limit the mix and mash options that would have been more limited had I given the trait a cost.
  • Why don't the building upgrades show up as actual upgrades?
    • This is a current limit to the building creation. If I want to do direct upgrades I'd have to edit each building in the core game files and I decided to avoid that for mod to mod compatability. I do have a work around I'm thinking of but it has not been implemented yet.
  • Give me more questions to answer!


I try to make my mods in ways that will have as minimal impact on core game files as possible to make them more compatible with other mods. But if you find a mod that doesn't co-exist well with this, let me know and I'll see what I can do.

Please ask questions, give suggestions, and rate if you like/dislike this mod.

Credit for icons goes to: Metaflare
13 Comments
Uncle Ben 1 Apr, 2018 @ 7:10pm 
Anybody know how to update/edit a mod
A Kobold 14 Apr, 2017 @ 6:03am 
With 1.5 now around, I don't think thismod is going to be updated any further.
SkekDris 7 Mar, 2017 @ 7:51am 
Will this mod be updated for 1.4?
Cheesemongle 30 Jan, 2017 @ 8:05pm 
amazing for when you just don't give a shit about doing wide expansion
Seph 10 Dec, 2016 @ 12:50pm 
Hey OP i added you pls accept. I just want to ask a few things about your mod because im trying to make my own and i dont really understand everything. Id like a play tall trait that only checks for the trait itself and no gov or ethic. I also want to integrate the malus that comes with it into the trait. That way it should be compatible with anything.
Keraos 12 Oct, 2016 @ 4:39pm 
I really like this mod, but it disables quite a few ethic related things as well. For militarists, it disables full bombardment, as well as all of the unique buildings you'd normally get (Virtual Combat Arena, for example). Not sure if that's intentional, but wanted to report it back.
SkekDris 3 Aug, 2016 @ 5:17am 
Something I'd like to mention, when I put the play tall trait on my hardcore research faction as an AI, they show up as the honor bound warriors personalty when they have none of the relevant traits for that personality when they should be (and are when removed) euridite explorers. I believe this mod messes with the AI personalty selection.
BearThor 29 Jul, 2016 @ 8:42am 
Really cool. Will try this one out!
Waffle  [author] 16 Jul, 2016 @ 9:32am 
I'm glad you are enjoying this mod. Pokémon Go has been taking up most of my time as I have not been on to update this as often as I'd like. But if you have a specific request as to what you'd like to see added or updated I'll give that priority.
Duke Flapjack 16 Jul, 2016 @ 8:51am 
This is a very useful mod for me as I play with 5% of base habitable planets. Thus, I play vertically naturally as planetary expansion is rather rare.