ENDLESS™ Legend

ENDLESS™ Legend

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TYPE: Extension
CONTENT: Other
Tags: UGC
File Size
Posted
Updated
213.663 KB
6 Jul, 2016 @ 3:14pm
1 Sep, 2016 @ 6:39pm
2 Change Notes ( view )

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Description
This small mod turns several buildings into districts that can be placed and level up like any other districts.

New districts:
* Seed Storage. +10 food per level. Flat +15% food.
* Foundry Mill. +6 industry per level. Flat +15% industry +1 to upkeep cost per level.
* Mint. +5 dust per level. Flat +15% dust.
* Library. +10 science per level. Flat +10% science. +1 to upkeep cost per level.
* Glory of Empire. +5 influence per level. Flat +1 influence per citizen assigned to influence. +3 to upkeep cost per level.
* Central Market. +15 approval per level. Flat +10% food and +10% dust. +1 to upkeep cost per level.

Like this mod? Support me on Patreon: https://www.patreon.com/mylon
56 Comments
quadin1886 10 Sep, 2023 @ 4:45am 
does the ai use this too =)? by the way nice mod
Hazardous 28 Jan, 2019 @ 3:29pm 
does this make my cities spread out more? I like the look of cities expanding
wanderinghobo49 9 Aug, 2018 @ 2:23pm 
anyone know if this mod can work on multiplayer?
Mors 14 May, 2018 @ 3:17pm 
You have an error in one of the localization files: the empire mint is missing an entry, resulting in the buff for the mint district to be called %DistrictImprovementMintTitle

Minor complaint, but I can only fix it for myself locally and if it bugs anyone else they have to DIY.
The_Hoff779 8 Jan, 2018 @ 7:29pm 
I'm not seeing the yeilds (dust/food) displayed on the district tiles built via the Mint and the Seed Storage - they're still in effect as far as numbers go. Has anyone else had this bug?
Ashnal 26 Aug, 2017 @ 9:13am 
After playing with this it seems a little too powerful. The ability to level the districts, combined with the extra city tiles gained tends to speed the early game along, and thus speed the rest of the game up. I've also noticed that the AI doesn't build these anymore, which gimps it quite a bit.
The Numi 10 Jul, 2017 @ 4:04pm 
While I wouldn't say no to more districts for city improvements, I still feel that keeping the same stats as non-district city improvements, and above through leveling, tilts the balance of the tech alittle too much since it also gives the stats from the additional tiles as well, which makes getting the city improvement districts a no-brainer and AI who skips on them fall behind by quite a lot.

Anyway, sad to hear you're not continuing the mod, best of luck with any future projects you may be up to! C:
Elchardus 10 Jul, 2017 @ 1:11pm 
AMEN
Mylon  [author] 10 Jul, 2017 @ 8:16am 
@The Numi I'd rather go in the opposite direction and turn more city improvements into districts. But honestly I've moved on to other projects right now. Maybe I'll be able to publish my own standalone game in the near future instead of little mods here and there.
The Numi 9 Jul, 2017 @ 5:28pm 
I also forgot to say, the leveling isn't necessarily the issue, but one that would be easier to fix to balance them. The main issue is that since they are districts, they give the benefit of the extra tiles, which ends up adding up a great amount, especially with new cities.