Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Minor complaint, but I can only fix it for myself locally and if it bugs anyone else they have to DIY.
Anyway, sad to hear you're not continuing the mod, best of luck with any future projects you may be up to! C:
As such, every game I always research all of these, despite not needing the extra, and it always benefits me far more than researching anything else and it becomes a huge benefit when expanding your empire.
--------------------------------------------------------------------------------
DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district)
DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted)
Amplitude.Unity.View.CursorManager.Update ()
CursorManager.Update ()
--------------------------------------------------------------------------------
V1.5.1 S3 (64-bit)
had this error when I took a city with your mod
Indeed it is great mod pair. Could you recreate it (I mean district lvl mod)?