Portal 2

Portal 2

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Description
Bring the cube forward step-by-step. #F4F
Ver. 1.2
Changelog:
1.1: Fixed easy solution, added button
1.2: Fixed another easy solution where you dont need the upper room
10 Comments
mechtakendall 12 Jul, 2012 @ 5:28pm 
Despite its many problems, I actually enjoyed this map. But the blind activations and the timing at the end are a bit of a pain. Still, overall its a good effort. Also, loved the storage area for the spheres, very nice concept. Difficulty 7/10 Design 5/10
Zaibatsu  [author] 27 May, 2012 @ 1:55am 
I will revisit this map soon.
Arcana Prime 26 May, 2012 @ 7:16pm 
I agree that it is not apparent to the player what all the buttons do and which ones are necessary to reach the exit. Not sure if you updated yet, but I too found it had a lot of things that were not needed. I bypassed messing with the hallway with all the fizzlers and articulating gates all together. I did this by crouching and grabbing the cube at the top that drops immediately into the laser barrier/fizzler. At the exit I put the reflector cube on the button to get in. I am guessing that is not how you intended it to be solved but I could be wrong. Otherwise I like the base concept and a lot of the glass areas were nice that let you see into other chambers. When you get a chance please check out one of my maps when you get a chance.
Mr Beans 18 May, 2012 @ 5:42pm 
oh yeah F4F ;)
Mr Beans 18 May, 2012 @ 5:41pm 
Good map. it was very interesting the way you layed out all the room
Ṭoyoka 18 May, 2012 @ 11:08am 
Not bad at all! Very interesting use of fizzlers, really extended the playtime of the chamber. The puzzle wasn't too difficult and yet was still quite fun.
Zaibatsu  [author] 18 May, 2012 @ 5:17am 
Thx for your comments. @Tabarnacos No it's not supposed to be like that. I just realized what you mean. I'll update this map.
Tabarnacos 17 May, 2012 @ 9:19pm 
Theres a bunch of stuff you dont need is it suppose to be like that ?
Acunil 17 May, 2012 @ 12:09pm 
Sick map. Hard but rewarding. I liked your use of angled surfaces as the main floor. One gripe I have is having to walk about 2 miles back and forth from the round pressure pads and the tunnel. Make that less of a chore and you have a great map!
RealLifePudding 17 May, 2012 @ 11:35am 
it's not clearly visible, what each button does. i think, that it was quite a coincidence, that i found the solution. i was constantly thinking, i had to put all the cubes on each button and connect the laser switches, but that wasnt the case. it's a nice puzzle, but kind of too messy/confusing