Portal 2

Portal 2

241 ratings
Ferris Wheel
   
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19.273 MB
15 May, 2012 @ 4:38pm
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Ferris Wheel

In 1 collection by Rand0mNumbers
Test Map Pack 2
7 items
Description
Always a popular attraction. Now with 100% more science!

If you're scared of heights, let me know.

Note:
This briefly turns on cheats to get things to work.

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This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
39 Comments
Melody 9 May, 2023 @ 1:21am 
Why do you have that quarterpipe at the end of the gel runway? It looked cool but you don't need it
Azzlanoid 9 Feb, 2017 @ 1:12pm 
I almost shat myself after I saw moving portals lol
wildgoosespeeder 17 May, 2014 @ 9:18pm 
What p0rtalmaster said. Plus this map is really borderline broken. I thought clever action vs. reaction physics were going to be used with the ferris wheel and gel.
Rand0mNumbers  [author] 23 Sep, 2012 @ 8:02pm 
I made it bigger during development and a little more after initial release.
The Sojourner 22 Sep, 2012 @ 9:56pm 
How did you triple the landing platform's size exactly?
Rand0mNumbers  [author] 22 Sep, 2012 @ 9:29am 
Valve used scripts to handle the moving portals. I chose console because I had no idea how to use scripts at the time and, during development, the mobile portals command worked. The Peer Review dlc broke a lot of things all around, sv_allow_mobile_portals was one of them.

I nearly tripled the landing platform's size. I tend not to go for good Portal design.
The Sojourner 22 Sep, 2012 @ 6:45am 
Oh, I almost forgot: asbestos is not part of the test. Cave Johnson said so himself! Neither are cheats (think about it: Valve has a map with working portals on moving surfaces without the need for cheats).
The Sojourner 22 Sep, 2012 @ 6:38am 
This test took me more tries than I would like to have had. What this test really is, is a timing puzzle, as well as one of precision. Not exactly what I would call elements of good Portal game design.

For the starting ramp, some better visual direction would be much appreciated, as well as a wider landing ramp so as to lessen the precision factor.

Also, how about some autosave points to spare your test subjects a little agony?
Bob 10 Aug, 2012 @ 5:32pm 
@Dassin, there was, you had to use the gel and run off the jump
Dassin 16 Jun, 2012 @ 10:10pm 
Greate idea, could use a puzzle to get to the button.