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I nearly tripled the landing platform's size. I tend not to go for good Portal design.
For the starting ramp, some better visual direction would be much appreciated, as well as a wider landing ramp so as to lessen the precision factor.
Also, how about some autosave points to spare your test subjects a little agony?
Test ideas? When I take things out of context, go "that would be cool!", "I haven't seen this before", "I wonder if", etc. I usually write them down, pick one, and/or smash a few together. It took a year to make all 4 packs.
Lately, I've been looking at revisits of what I've done. In some maps, I tried a revisit or two, but didn't give them a good chunk of thought.
Cognitive Surplus.
So quick question: where do you get your ideas for tests 'n' stuff? Do you ever start out your maps using the new Portal 2 map-maker thingy, or do you use the Portal 2 tools for the whole thing?
The problem with my way is that it's really easy to miss and die, expecially since the surface below the gel thingy has a little ridge facing the button.
The quality is terrible, sorry 'bout that.
I really like it though
The sphere, lights, and elevators are instances. The rest was referenced from Valve's maps (i.e. what textures to use, names of models I couldn't find, etc). But I did steal the Exit sign from Valve's maps...