Sid Meier's Civilization V

Sid Meier's Civilization V

74 ratings
Civic And Reform
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.440 MB
10 Jul, 2016 @ 1:37pm
15 Nov, 2023 @ 9:44pm
76 Change Notes ( view )

Subscribe to download
Civic And Reform

Description
Civic Reform and Rule is designed to bring back the old experience of enacting civics in the previous predecessor of Civilization V at managing a nation's domestic and foreign affairs.

This mod requires everything about the Community Patch and Community Balance Patch which allows the addition of these civics and features.

Choose your civics, switch them. Choose what is best for your nation for other foreign civilizations will choose what is best for them. Be wise in your decision however, for many switches will turn your civilization into a revolution. Starting in the game, you will earn 5 of the default civics: Despotism, Anarchism, Tribalism, Decentralization, and Paganism. These are very basic and will not grant you strong bonuses, but as you advance later to the eras you will be able to unlock new civics that will entitle you to powerful bonuses but beware of the upkeep mechanic. A higher upkeep means you would have to spend more gold in maintenance.

Still not know what to do yet? 5 Easy buttons. Click to enact. If still need more information, the advisor on the top can help you out a bit.

Links

Download Vox Populi here![forums.civfanatics.com]

Civic And Reform Guide[forums.civfanatics.com]

Disclaimer and Acknowledgement

Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

Got a complaint or a bug? Report it here or at the civfanatic website!
63 Comments
aaaaa142 18 Dec, 2023 @ 3:43am 
hi. i'm foregin civ4 rom-and mod fan. your mod are amazing. i'm playing VP. VP is great mod. but i'm still feel little shame. and today, i found your mod, it is amazing. i love civic system. GOD BLESS U. my english is not good. sry about that.
Techpriest Enginseer  [author] 11 Sep, 2023 @ 6:07am 
They should work.
Jentulius 29 Dec, 2022 @ 4:00am 
i clicked on the civic buttons and nothing happened :( So same problem
Filipe 30 Jun, 2021 @ 6:08pm 
Hereditary rule doesnt work.
Soujihyde 24 Oct, 2019 @ 11:48am 
Heyo, so I have around the same problem as Król, where the civic buttons don’t do anything? Mods I have are: Ingame Editor, Faster Aircraft Animations, Disney Musicians (volume a and 2), Resource - Mint include Copper, Units - Starting Scout, Global Relations, Community Patch, TacTurns BNW, New Promotions Pack and this one. I have the events on (and it does give me events like flood, marble, writers etc) but nothing on the Civic or the button?

Thanks! I really want to get this working because it looks really interesting to implement!
Techpriest Enginseer  [author] 4 Oct, 2019 @ 7:36pm 
They already do that?
Rob 4 Oct, 2019 @ 6:20pm 
Hi Techpriest Enginseer, so I like your mod a lot and I wanted to know is there any way say every 25 turns or every 15 turns and so on to force the AIs to change their “Civics” and not necessarily pick the best ones but just randomly pick new ones. And after that force the AIs to stick with the new “Civics” for at least a few turns (maybe like 15) before they can change them their self again?
Król Artem 29 Sep, 2019 @ 3:22am 
i clicked on the civic buttons and nothing happened :/
Techpriest Enginseer  [author] 28 Aug, 2019 @ 12:49am 
Screenshots are really obsolete. Newest Civics are extremely expensive to maintain and you may be stuck with using old civics because one may offer a more specific playstyle bonus.
Biggus Dickus 27 Aug, 2019 @ 5:04pm 
Didn't really try this mod out yet, but it seems the choices are rather linear. The newest civic is the best one and you should switch to it if you have the gold to do so?