Sid Meier's Civilization V

Sid Meier's Civilization V

Civic And Reform
63 Comments
aaaaa142 18 Dec, 2023 @ 3:43am 
hi. i'm foregin civ4 rom-and mod fan. your mod are amazing. i'm playing VP. VP is great mod. but i'm still feel little shame. and today, i found your mod, it is amazing. i love civic system. GOD BLESS U. my english is not good. sry about that.
Techpriest Enginseer  [author] 11 Sep, 2023 @ 6:07am 
They should work.
Jentulius 29 Dec, 2022 @ 4:00am 
i clicked on the civic buttons and nothing happened :( So same problem
Filipe 30 Jun, 2021 @ 6:08pm 
Hereditary rule doesnt work.
Soujihyde 24 Oct, 2019 @ 11:48am 
Heyo, so I have around the same problem as Król, where the civic buttons don’t do anything? Mods I have are: Ingame Editor, Faster Aircraft Animations, Disney Musicians (volume a and 2), Resource - Mint include Copper, Units - Starting Scout, Global Relations, Community Patch, TacTurns BNW, New Promotions Pack and this one. I have the events on (and it does give me events like flood, marble, writers etc) but nothing on the Civic or the button?

Thanks! I really want to get this working because it looks really interesting to implement!
Techpriest Enginseer  [author] 4 Oct, 2019 @ 7:36pm 
They already do that?
Rob 4 Oct, 2019 @ 6:20pm 
Hi Techpriest Enginseer, so I like your mod a lot and I wanted to know is there any way say every 25 turns or every 15 turns and so on to force the AIs to change their “Civics” and not necessarily pick the best ones but just randomly pick new ones. And after that force the AIs to stick with the new “Civics” for at least a few turns (maybe like 15) before they can change them their self again?
Król Artem 29 Sep, 2019 @ 3:22am 
i clicked on the civic buttons and nothing happened :/
Techpriest Enginseer  [author] 28 Aug, 2019 @ 12:49am 
Screenshots are really obsolete. Newest Civics are extremely expensive to maintain and you may be stuck with using old civics because one may offer a more specific playstyle bonus.
Biggus Dickus 27 Aug, 2019 @ 5:04pm 
Didn't really try this mod out yet, but it seems the choices are rather linear. The newest civic is the best one and you should switch to it if you have the gold to do so?
Techpriest Enginseer  [author] 3 May, 2019 @ 1:22pm 
I cannot confirm that error. I must suggest you delete the InGame.lua and verify game integrity.
jayjoe 3 May, 2019 @ 9:01am 
well, i did enable logging, but was not able to track it down. anyway i found something which was different from running all the other mods without civics and reform. maybe it somehow related to these two entries?

[26097.921] Runtime Error: Assets\DLC\Expansion2\UI\InGame\InGame.lua:1262: attempt to index local 'addinFile' (a nil value)
[26097.921] Runtime Error: Error loading Assets\DLC\Expansion2\UI\InGame\InGame.lua.

jayjoe 3 May, 2019 @ 2:24am 
hi! first, let me thank your this awesome mod! you really put a lot of effort into it!

sadly it stopped working for me, after reinstalling civ 5. the problem is, that the civic panel simply wont show up in the dropdown-menu (i use the non-eui-version). i am using the whole vp package (43civ dll) and a bunch of other mods, which all work together pretty fine. maybe you have any idea which mods often lead to incompatibilities. i took a look at the logs but i could not track it down. i thought maybe the problems are other mods, adding to the drop-down-menu, like the "quick turns"-mod or the "notification options"-mod by whoward?

thanks in advance!
Techpriest Enginseer  [author] 25 Apr, 2019 @ 11:04pm 
Yes, they are high if you use all high maintenance civics. It's a balance to either convert your treasury into passive bonuses or hoard your treasury for active usage(for purchasing and diplomacy trading).

There's just no intent to de-select civics since you cannot operate without a government, legal system, labor, economy, or organized religion.

If you are in the Industrial Era, you must start building Labor Association which Workshops can grant +1 Gold to each of these mini-guild buildings. Credit Unions unlocking in the Modern Era then start making civics easier to maintain with each Banks gaining +15% Gold and granting +1 Gold to the Credit Union itself.

Alternatively, if gold is an issue you must convert your nation into a Libertarian paradise of Confederation, Nationhood, Manoralism/Emanicipation, working under a decentralized economy, and pacifism. (which then you'll be operating at a +25% maintenance increase)
ROCKETMAN JOE 23 Apr, 2019 @ 9:24pm 
Hello, is the upkeep for civics suppose to be super high? Playing as Celts, I was pretty much running a deficit from medieval era and on. I was playing wide, and planned on conquering my entire continent. By the time I managed to do so (around end of industrial era) I was running on -1000 GPT. I noticed my building maintenance cost was extremely high, and I think that value is affected by the civic I have selected. I don't see an option to 'unselect' a civic since I don't want to run my gold income to the ground.

Also, there are times where I open the selection for the Civics category, but the option to stick with the current Civic is greyed out. I don't think the case where I select that option twice was what I encountered.

Love your work btw
Lime 2 Jan, 2019 @ 12:01pm 
Is this compatible with the newest Vox Populi version?
Techpriest Enginseer  [author] 7 Dec, 2018 @ 4:53pm 
The Community Patch is separate from Vox Populi.
LK ULTRA (루카스 울트라) 1 Dec, 2018 @ 8:02am 
I see, because last time I tried to run it, it said that it needed the community patch. Last time I checked (could be misinformation) the Community Patch required Vox Populi or the EUI which is something I don't want. I personally just like to hope that mods do not require other mods to work.
Techpriest Enginseer  [author] 1 Dec, 2018 @ 7:21am 
without Community Patch, with Community Patch yes.
LK ULTRA (루카스 울트라) 1 Dec, 2018 @ 4:09am 
Can this work without Vox Populi?
Techpriest Enginseer  [author] 26 Feb, 2018 @ 3:23am 
Not likely until JFDLC's dummy policies are resolved.
Mr. Rainger 24 Feb, 2018 @ 3:54pm 
Is there gonna be a JFDLC version?
Jokea 28 Jan, 2018 @ 3:05am 
i forgot about that in my game thx
Techpriest Enginseer  [author] 27 Jan, 2018 @ 3:49pm 
You must enable the Event System.
Jokea 16 Jan, 2018 @ 6:11am 
but when i click on the civic i cant change them
Techpriest Enginseer  [author] 15 Jan, 2018 @ 4:14pm 
There's a button in EUI and a panel in non-EUI.
Jokea 14 Jan, 2018 @ 12:14pm 
how to change civic?
Lieserl V 17 Sep, 2017 @ 7:37am 
Manque "Community Mods" Sinon super mod.
Techpriest Enginseer  [author] 28 Aug, 2017 @ 4:56pm 
Addition.
Mr. Rainger 28 Aug, 2017 @ 3:17pm 
Does this replace the current policy system? Or is it just an addition?
Techpriest Enginseer  [author] 10 Aug, 2017 @ 8:07pm 
Hmm.. I'll fix it within tomorrow.
the cadinal 9 Aug, 2017 @ 3:23pm 
Forgot to mention i have no offices in the city.
the cadinal 9 Aug, 2017 @ 3:20pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1105708756 i used Ingame Editor to replicate my problem. Im using no other mods besides civic and reforms, Ingame Editor and vox populi newest version from 8 August for this test.
Techpriest Enginseer  [author] 9 Aug, 2017 @ 2:10pm 
That's weird. Can I have a picture? You can get probably about +10% Production from the Civic, +10% Production from the Office and +5% Production from Franchises which is +25%. You might be getting 110% from somewhere else if I don't a direct picture of it.
the cadinal 8 Aug, 2017 @ 7:50am 
Hi, i have a problem when i chose the civic Corporatism. When i have a copper Monopoly my 10% production modifier becomes a 110% production modifier.
Techpriest Enginseer  [author] 8 Jul, 2017 @ 2:53pm 
Mhm. You don't press on the ! button because that's a notification. Perhaps you did disable Events with another external event. I'll need your lua.log and database.log.
UniPorco 8 Jul, 2017 @ 2:41pm 
Thank your for your help. There is a golden button now with a city inside. Is possible that i disabled another mod enabling Civic and Reform as the last mod?
Techpriest Enginseer  [author] 8 Jul, 2017 @ 12:26pm 
There should be no ! button, there should only be a golden city button. Maybe you disabled Events?
UniPorco 8 Jul, 2017 @ 10:08am 
Update: i tried loading a new game with the same mods,but enabling Civic and Reform last. Now i see the menu in scroll. Probably i overwrote another mod?
UniPorco 8 Jul, 2017 @ 6:37am 
Hi Enginseer, i have a problem with your mod. Civic policies started to pop up but i cant click on "!" button and they dont appear in scroll menu. List of mods im using is:

-VP, via installer (full, no EUI)
-EE + CBO-EE compatibility
-Events & Decisions (CBO), your mod
-Useful Oil Mod
-Trading Post into Town
-Economics
-Poor Tiles Tweak
-And of course Civic and Reform

All of them updated at latest release. Any suggestion? First time im playing with all of this mods, and not too used to modding in general so i could have made some mistakes.
Thx for the attention and answers.
Kurger Bing 6 May, 2017 @ 1:55pm 
so the conflict would be with another mod
Techpriest Enginseer  [author] 6 May, 2017 @ 5:38am 
You have a mod conflict somewhere with CBP because the Civic system relies on CBP's events.
Kurger Bing 5 May, 2017 @ 7:40pm 
but when i open the overview i can look at what i have but when i click on legal or government for example nothing happens
Kurger Bing 5 May, 2017 @ 7:38pm 
ok
Techpriest Enginseer  [author] 5 May, 2017 @ 6:41pm 
If you have non-EUI, it's in your scroll panel menu. If you have EUI, it should have appeared automatically.
Kurger Bing 5 May, 2017 @ 2:17pm 
how do i pull up the UI to enact the civic policies
Super Earth Fire Department 12 Apr, 2017 @ 11:28pm 
Awesome mod, thanks!
droid9519 4 Dec, 2016 @ 5:27pm 
Oh, wow I'm a dumbass. I only downloaded the community balance patch and the origional download. Didn't add the other nessicary mods it needs.
droid9519 4 Dec, 2016 @ 5:08pm 
I turned everything other than what the files the mod requires off. Hmm.. I don't know what else could be causing the problem.