RimWorld

RimWorld

26 ratings
ED-SubspaceTransponder
   
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170.160 KB
10 Jul, 2016 @ 6:20pm
29 Jul, 2016 @ 6:30pm
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ED-SubspaceTransponder

Description
Version: 02.00.02
Discussion, Non Steam Downloads and GitHub Repositories of this mod is available at: https://ludeon.com/forums/index.php?topic=18995
Please Use that Thread for Discussion / Feedback that would like me to reply to.
Ideally Bugs should be logged on GitHub although in the discussion thread is also fine.

Contacts Ships or Caravans at a distance and guides them to your colony, allowing you to trade with them.

First the "Subspace Burst Transponder" Must be built, it will then enter a charging mode. Once it is fully charged you can press the Call Button to have it Enter Transmittion Mode. After transition has been completed a Trader will arrive and the device will enter charge mode again.

There are two modes, one for contacting ships and the other for contacting ground caravans.
Only one device can be transmitting at any one time on each mode.
Transmission is twice as fast and charging, for the highest number of traders you can have one device transmitting while two are charging for each mode.
17 Comments
Happycam 8 Jun, 2024 @ 4:04am 
For whoever still plays this mod in 0.14, I made a retexture just for yall. Works for 1.4-1.5 as well of course. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3263510261
Stallion 25 Apr, 2020 @ 8:06pm 
Please update this. It was such a good mod.
Ramachandra 9 Jan, 2018 @ 11:45am 
Please give us an update.
Sakujo 26 Dec, 2016 @ 7:05pm 
Do you plan on updating this mod for A16?
©MagicMan 30 Oct, 2016 @ 5:48am 
It is still working with A:15, i tested Caravan´s and Ship´s, both are working.:steamhappy:
Ignore the message when activating this Mod.
Cyclic Behavior 24 Sep, 2016 @ 6:42pm 
Can you update please bb <3
uberwaffe 7 Aug, 2016 @ 5:49am 
Really enjoy this mod. 'Regular' trade should be possible late game.
The only thing I would like to see added is an 'automatic' mode, where once it reaches full charge, it automatically starts transmitting.

I find that I fire off the transmission whenever I see it is fully charged. (Since it takes a long time for the ship to arrive anyway.)
Fisty 5 Aug, 2016 @ 11:47pm 
I like this mod... it takes a really long time to charge and transmit, painfullly long, but I guess that's the balance. I really don't like the graphic, or more specifically I don't like the size and placement. 3x3 is huge, 2x3 would fit better. But the biggest issue I have is the blank space behind it, it doesn't fit up against the wall like all other tables. looks terrible because of it. I would just edit the png myself and not complain but you did't save this mod in an editable form.
Bucketsmith 29 Jul, 2016 @ 7:49am 
Does this allow you to call in specific ships or does it just call on for a random one?