RimWorld

RimWorld

ED-SubspaceTransponder
17 Comments
Happycam 8 Jun, 2024 @ 4:04am 
For whoever still plays this mod in 0.14, I made a retexture just for yall. Works for 1.4-1.5 as well of course. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3263510261
Stallion 25 Apr, 2020 @ 8:06pm 
Please update this. It was such a good mod.
Ramachandra 9 Jan, 2018 @ 11:45am 
Please give us an update.
Sakujo 26 Dec, 2016 @ 7:05pm 
Do you plan on updating this mod for A16?
©MagicMan 30 Oct, 2016 @ 5:48am 
It is still working with A:15, i tested Caravan´s and Ship´s, both are working.:steamhappy:
Ignore the message when activating this Mod.
Cyclic Behavior 24 Sep, 2016 @ 6:42pm 
Can you update please bb <3
uberwaffe 7 Aug, 2016 @ 5:49am 
Really enjoy this mod. 'Regular' trade should be possible late game.
The only thing I would like to see added is an 'automatic' mode, where once it reaches full charge, it automatically starts transmitting.

I find that I fire off the transmission whenever I see it is fully charged. (Since it takes a long time for the ship to arrive anyway.)
Fisty 5 Aug, 2016 @ 11:47pm 
I like this mod... it takes a really long time to charge and transmit, painfullly long, but I guess that's the balance. I really don't like the graphic, or more specifically I don't like the size and placement. 3x3 is huge, 2x3 would fit better. But the biggest issue I have is the blank space behind it, it doesn't fit up against the wall like all other tables. looks terrible because of it. I would just edit the png myself and not complain but you did't save this mod in an editable form.
Bucketsmith 29 Jul, 2016 @ 7:49am 
Does this allow you to call in specific ships or does it just call on for a random one?
Jaxxa  [author] 28 Jul, 2016 @ 6:55pm 
@Deepfield Strange that you should mention that now as I just worked in a new texture while on the train today.
Deepfield 28 Jul, 2016 @ 3:48pm 
Nice little mod. The graphic for the building is horrible though. Please update it
charlesryan9 22 Jul, 2016 @ 5:02pm 
what happenes
Legion495 21 Jul, 2016 @ 3:30pm 
Doesn't seem like it involves any difficulties. IMO there should be somekind of challenge like you would need to assign a person to it that gets super bored or that thing easily goes haywire while sending instructions to the ship.
Legion495 21 Jul, 2016 @ 3:26pm 
This needs a proper description and I'm probably in.
WaKKO151 20 Jul, 2016 @ 1:52pm 
can you be more specific? does this increase the amount of ships that contact you?
Spartan63 19 Jul, 2016 @ 6:45am 
But. Then what happens?