Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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MaxRavenclaw's 1 Turn Treaties (Rome 2)
   
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Tags: mod, Overhaul
File Size
Posted
921.000 B
11 Jul, 2016 @ 1:10pm
1 Change Note ( view )

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MaxRavenclaw's 1 Turn Treaties (Rome 2)

12 Comments
MaxRavenclaw  [author] 9 Feb, 2019 @ 12:37pm 
It's no longer up to date?

I'm afraid not, I haven't installed the game in a while. I don't think I even have the editor installed anymore. If you want to adopt it, I have no issue with that.
MaxRavenclaw  [author] 20 Dec, 2017 @ 2:05am 
Or, you could gift it to me :))
MaxRavenclaw  [author] 20 Dec, 2017 @ 2:05am 
I don't have the new DLC yet. You'll have to wait until I get it.
-GK- Sanguinius 20 Dec, 2017 @ 1:22am 
Please update!
MaxRavenclaw  [author] 30 Jul, 2016 @ 11:27am 
I don't think any of Radious' mods conflict with this. And it's definitely not because of this that you get crashes. Can you get in game, or does it crash at start? If it crashes in game, I don't think it's a mod issue. If it crashes at start, it's not from my mod. Try disabling Radious and other mods.

Did you disable mine and tried to start? Did it work?
Alan 29 Jul, 2016 @ 1:24pm 
Im useing the radious overhaul mods - So was not sure that was over writing your mod as I had seen no diffrence after aplying the mod. Should i turn the radious overhaul off? I want your mod as I run a beast of a PC but my CPU is bottlenecking mewith units clumbed up. So pissed off with ROME 2. Attlia dose not cause suttering for me.
MaxRavenclaw  [author] 29 Jul, 2016 @ 12:04pm 
Tested it. It doesn't crash for me. Whatever it is, it's from a different mod. And it should't be because of a combination either, as at worst, my mod would simply overwrite or be overwritten, not crash the game.
MaxRavenclaw  [author] 29 Jul, 2016 @ 8:27am 
Dafuq? It shouldn't crash anything. I'll test it out when i get home. You sure it's from this mod? Try disabling it and see if it still crashes.
Alan 28 Jul, 2016 @ 1:33pm 
Oh i see.. Do i need to turn other gaem chaging mods off as it justs crashs me..
MaxRavenclaw  [author] 28 Jul, 2016 @ 11:31am 
Follow the link. It does the same thing as the Attila mod, just for Rome 2.

Well, if you're lazy, here: Lowers the minimum time necessary before breaking a treaty from 10 turns to 1 turn, so you'll no longer have to wait 10 turns to avoid diplomatic repercussions.