Portal 2

Portal 2

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Stasis
   
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Stasis

Description
An experiment in a new mechanic. Let me know what you think of it. Also, I'd be interested to know your solutions to this puzzle as I am very keen to eliminate any exploits in my maps! #F4F

-Made the doors stay down so you don't get stuck in the mechanism.
-Put a boad load of lights pointing to the faith plate (the target circle of the faith plate doesn't render for some reason).
16 Comments
mechtakendall 10 Jul, 2012 @ 1:41pm 
Good map, enjoyed it. Luckily, I'm well familiar with the mechanic you used. Difficulty 6/10 Design 7/10
Geneosis 28 May, 2012 @ 2:58am 
Well I finally developped and advanced mechanism using funnels like that and I called it "levitation". Here is the demo map where you can test it ;)
Boojum 28 May, 2012 @ 12:06am 
I liked this one a lot. The little tutorial on the stasis mechanic in the first room was a nice touch, and I loved the trick for defeating the turrets. It took quite a while to get the reflection cube aimed just right at the switch however, so given your comment below I suspect I may not have been doing that correctly.
Geneosis 25 May, 2012 @ 4:19pm 
I discovered this principle too, but didn't make a map to apply it yet ^^

I love the way you used it ;)

But I agree with nqeron: this is REALLY HARD to fall on the faith plate correctly X)
nqeron 23 May, 2012 @ 3:20pm 
It had taken longer than it should have figuring how to get onto the glass platform. In retrospect, it's not so difficult.
Abstract  [author] 22 May, 2012 @ 4:05am 
After reading through the comments, I'm getting the sinking feeling that a couple people aren't quite solving it the way I had hoped. The intended solution has 0 luck and 0 trial and error and very little precision required. Every element of the puzzle chamber is used (perhaps the fizzler is not needed). I'll go back to it and see if it's possible to deter cube throwing shennanigans! Thanks again for the feedback.

@mevious Glad you thought it was clever! I have spent ages staring open mouthed at each of your maps wondering what the absolute f*** do I do!!!! (the pennies did drop eventually)

@copypaste5 I'll get on your new laser puzzle. Really did enjoy your other one I must say

@nqeron What small part did you get caught on? Use and if you need.
Mevious 21 May, 2012 @ 10:27pm 
Like others, at first I thought aiming the cube in the second puzzle was about precision movements and/or luck... then the real solution hit me. Really clever. :)
Unfortunately, people who are better at cube tossing might simply try it over and over until it works, and that would be a frustrating expierence.
Meow++ 21 May, 2012 @ 4:00pm 
good puzzle! I liked the idea of of the crossing funnels to levitate an object. It was hard to manipulate the reflective cube to point at the laser catcher. Good job
Laser puzzle 4 is released! so please check it out
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=73067554
#F4F
nqeron 21 May, 2012 @ 3:21pm 
good puzzle. Iliked the mechanic employed. I got caught up for a while on a small part, but not a crucial one. Overall, nicely designed
Abstract  [author] 20 May, 2012 @ 3:48pm 
thanks erock. I'm glad you liked it. I'm sorry if you got a bit frustrated though. I want it to be quite hard but not annoyingly so! Still, I'm glad you solved it :) I may take out the gates if more people get stuck on them. I don't want to force people to restart the level cus of some glitch...