Total War: WARHAMMER

Total War: WARHAMMER

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All Tabletop Lords
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Tags: mod, Units
File Size
Posted
Updated
92.437 MB
14 Jul, 2016 @ 3:45am
27 Feb, 2017 @ 3:02pm
62 Change Notes ( view )

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All Tabletop Lords

In 1 collection by jdharrow
Jdharrow's Mods
5 items
Description
We're over 50,000 Subs now! Thanks everyone!

This mod adds NEW Lords[docs.google.com] (aka Generals) to the game!! All of them are based on references from tabletop, and designed & balanced just like the vanilla lords.

They are FULLY FUNCTIONAL in Campaign, and Custom Battle.

For simplicity, all of the below information (and much more) can be found on the All Tabletop Lords - Google Doc [docs.google.com]


CURRENT LORDS

Currently the mod has 14 NEW Lords:

EMPIRE:
1. Grand Master
2. Bright Wizard Lord
3. Celestial Wizard Lord
4. Light Wizard Lord

DWARFS:
1. Daemon Slayer
2. Guild-Master Engineer

ORCS & GOBLINS:
1. Orc Great Shaman
2. Savage Orc Warboss

BEASTMEN:
1. Doombull
2. Great Bray-Shaman (Beasts)
3. Great Bray-Shaman (Death)
4. Great Bray-Shaman (Wild)

VAMPIRE COUNTS:
1. Blood Dragon Lord
2. Necrarch Lord
3. Lahmian Countess

All lords have tailored skill-trees, unique abilities, specific mount options, type-specific starting traits, custom artwork, full re-textures, and other little goodies. For a more extensive list of new features and skills for each lord see the All Tabletop Lords - Google Doc [docs.google.com]


SUB-MODS:
Resized Lords Sub-Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=781416211
For those who prefer to adjust the vanilla height of their lords, making Empire normal-unit sized, etc. to match the lore and most popular resize mods.


COMING SOON

WARRIORS OF CHAOS:
1. Daemon Prince of Khorne
2. Daemon Prince of Nurgle
3. Daemon Prince of Tzeentch
4. Daemon Prince of Slaanesh

WOOD ELVES:
1. Spellweaver (Life)
2. Spellweaver (Beasts)
3. Spellweaver (Shadow)

For an extensive list of all the current & future work for new Lords, see the All Tabletop Lords - Google Doc [docs.google.com]


KNOWN BUGS

The mod is incredibly compatible and functional, with no known crashes of any kind, with any other mods.

We track all bug reports from users in the PINNED discussion here (please read the rest before posting): https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/724263018/352792037329917081/

Issues that don't have an immediate solution handled there, are transferred onto the "Known Bugs" section of the All Tabletop Lords - Google Doc [docs.google.com], so if you want to understand more about things like a missing portrait, this is the place to go!


DISCORD CHANNEL

We've also got an amazing Discord Channel [discord.gg]

People can use it to connect and chat with other users who are subscribed to the mod, find players to do Campaign games and Custom Battles using the mod, ask questions, etc. It's been fun so far, so feel free to join if you're interested!


SHOUT-OUTS

Please see the All Tabletop Lords - Google Doc [docs.google.com] and read about the contributions made by all of my wonderful teammates & friends.



ARTWORK

All of the custom in-game assets (re-textures, unit cards, skill icons, etc.) were designed and created specifically for this mod, so if you’re interested in using any of the assets we've created, please ask for permission first! Thanks!


RELATED WORK

Regiments of Renown! - Adds more Regiments of Renown to the other factions!

My Mod Collection - Check out the rest of my mods on the workshop!


FEELING GENEROUS?

This is a labor of love, but help is always truly appreciated! If you'd like to support any of the work that's being done on this mod, you can donate via Paypal [www.paypal.com] to jdharrow.mods@gmail.com


CHEERS

If you enjoy the mod, don't forget to RATE it at the top by giving it a "THUMBS UP", thanks!
Popular Discussions View All (4)
138
30 Jul, 2019 @ 9:07am
PINNED: Report Bugs, Crashes, and Compatibility Issues HERE
jdharrow
12
19 Dec, 2016 @ 5:17am
PINNED: Wanted: Modders and Testers to join the team!
jdharrow
2,499 Comments
Narzgel 7 Oct, 2016 @ 10:53am 
@jdharrow - You don't even know how many times i fought about that :D But you know... I'm playing with Radious and with that mod, everything is overpowered :D

Let's continue our talk in messages, shall we? :-)
jdharrow  [author] 7 Oct, 2016 @ 10:00am 
@Nazgel - We can definitely discuss this further. I just checked out your mod, and in theory I like the idea, but those seem pretty overpowered in their current state (no offense) just my initial thoughts.

For example on Archaeon, I would say that +15 horde growth, the +15 melee att and +15 melee def for all units, all feel like far too much.

Rank 9 units usually get roughly +11 to att/def, so even basic units for Archaeon would recruit stronger than RoR's, or rank 9 units (after they rank up they'd be getting +26 to each....) Also giving +15 horde growth to chaos is wayyyy above anything you'd get from the skill tree skills, or agents skills, which makes it feel like the skill tree choices you can make for your lords and horde would become meaningless after this.

Again just my 2-cents... but here's a question for ya: Would you be interested in doing some re-design based on some feedback? Perhaps we can help make this into something truly epic. :steamhappy:
jdharrow  [author] 7 Oct, 2016 @ 9:40am 
@Narzgel - Hey there. We can discuss it for sure, best way to chat is to hop on the Discord channel: We've also just added a Check it out here! [discord.gg]

I'm on there regularly, and it's much more conducive to back-and-forths! It's also a great way to meet other subs, join in fun discussions, find people to play with, etc. It's been a pretty big hit so far!

As for LL's, they are coming along very well, but not announcing any dates at he moment ;)
Narzgel 7 Oct, 2016 @ 4:30am 
Hi! Amazing mod!
When can we expect new LL? Till the end of month at least? O:-)
Also, I'm creator of "Better traits for Legendary Lords" mod, which basicly buffs LL to make them stronger than regular ones. I would love to make a sub-mod for your LL based on this, with your approval ofc. And they will have to have a initial traits, to make this possible.
I wrote this on RedSamurai's LL mod page, but it seems that all work was moved here :-)
jdharrow  [author] 6 Oct, 2016 @ 11:08am 
Hahaha, so true. I've been waiting to play my Legendary Beastmen grand campaign until we finish these new lords and the RoR's for beastmen as well. Getting close, very soon!!
Case 19 6 Oct, 2016 @ 10:52am 
That feel when u really wanna do a bestman campaign, but need DOOMBULL :D.
jdharrow  [author] 4 Oct, 2016 @ 10:05am 
There's also one being worked on by another one of our passionate testers/subs for French, so look forward to that soon as well!

If anyone would like to discuss making another language sub-mod for their preferred language, please feel free to msg me directly or just post about it and we can connect. :steamhappy:
jdharrow  [author] 4 Oct, 2016 @ 10:04am 
If you are a Russian speaker, you'll be pleased to know that Tarakuda, one of our passionate subs, has done an amazing Russian translation on all of the text in the mod, that he has made as a Sub-mod for the Lords:
ALL TABLETOP LORDS - Russian Translation SUBMOD

There's also one he has just finished one for the RoR's:
REGIMENTS of RENOWN! - Russian Translation SUBMOD [docs.google.com]

These are the first in a line of language translation mods that will improve the immersion and gaming experience for players not using English! Enjoy, and give Tarakuda a thanks from all of us, especially our Russian fans! :)
Cheth 4 Oct, 2016 @ 7:30am 
@jdharrow but with factions like Chaos, which are hordes, you wont have a new lord untill late early game or mid game.
jdharrow  [author] 3 Oct, 2016 @ 2:12pm 
@Revan Tair - Potentially, although there's some issues with this idea you may not have considered, like the impact of gaining an entire lord + half/full stack on income/upkeep. I believe this is why they limited themselves to strictly Agents from quests. So technically I belive it is possible (haven't run this specific test), but the hidden impacts of this might be a bit too "zero to 60". However it's worth noting that we are experimenting with this idea for a completely different mod that is in the works, which it's much too early to announce anything more on, suffice it to say that if you're looking for this feel, you will be very pleased Revan Tair :)