Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Additional Huge Jet added to provide stability and increase speed slightly
Tweaked LUA:
Should disengage rather than spending time orbiting the target
Should have a slightly higher chance to dodge missiles
Should change over more smoothly from rolling into yawing. though this is still occuring and not having much luck fixing it
Modified flairs - now bigger, still dont seem to be detering those IR seekers too well though.
Added Smoke launchers to act as "Chaff" when laser targeted
Tweaked cockpit shap using new 3 length blocks
Rotated missile gantries to improve missile launch
Replaced guidance fin with additional Sabot body for GAU rounds - will have to see if this works out
Sidewinders now use an additional fin to improve agility and use ejectors to prevent missiles bouncing off the wings- Good results so far
Additional heavy armour plates on the tail section wher it almost always gets hit by missiles