Space Engineers

Space Engineers

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S - Service Unit
   
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Type: Mod
Mod category: Character
Tags: NoScripts
File Size
Posted
Updated
40.186 MB
16 Jul, 2016 @ 5:13pm
5 Feb, 2022 @ 11:14am
8 Change Notes ( view )

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S - Service Unit

In 1 collection by Sektan
New Astronaut Suits
36 items
Description
S - Service Unit

Service Unit (Chappie)






My workshop


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Popular Discussions View All (3)
0
28 Apr, 2020 @ 6:11pm
Darkest color I can get the S unit
AnEvilDonut
0
4 Aug, 2019 @ 2:56pm
HOW TO USE SKINS
Planewalker
0
30 Dec, 2018 @ 2:52pm
Mod Question Help
TauXv9
211 Comments
Sektan  [author] 9 May @ 10:15am 
@Wolf-46290: IDK I can only check if is updated
Wolf-46290 9 May @ 9:40am 
I have a workshop item that makes the inventory size increase for the space suits by x15, but for some reason this character is the only one that doesnt get the increase, I was wondering if there was a way to increase its inventory space some other way.
Skar449 23 Mar @ 6:51pm 
@adivrsity my recommendation is if you are playing solo when creating the world disable oxygen then just press J and open your helmet. your oxygen wont drain and you wont get hurt by it.
Adivrsity 24 Oct, 2024 @ 12:43am 
@Sektan yeah I was hoping to use this as a seamless "im a robot" kind of play-through, takes you out of if when you open your helm and you start breathing hard, or run out of O2 and you start dying.

I am thinking the best I might be able to do is modify how quickly O2 deprivation kills or how much stored O2 I have with another mod, and remove the sounds for breathing.
Sektan  [author] 23 Oct, 2024 @ 10:34am 
Im not sure, I tested some things with not good result.
Adivrsity 22 Oct, 2024 @ 2:37pm 
Does anyone have any ideas to make it possible to stop the Unit from dying from oxygen deprivation or losing health in general except from bullets or explosions?
Deapri 18 Feb, 2024 @ 6:58pm 
So in this case : <SubtypeId>Default_Astronaut</SubtypeId> would be <SubtypeId>Service_Unit</SubtypeId> so the unique identifiers would apply and the system would not fight for dominance. Each of the skins should have unique identifiers for this reason. This will also allow ad-on modifications corrections to be made without re-upload.
Deapri 18 Feb, 2024 @ 6:58pm 
@Sektan

I would love to update the sbc's for these mods but as they ALL have the same subid and modle name that is somewhat difficult. Modadjuster cannot differentiate the files to apply my corrections. So, I could post a framework and you could apply it to the sbc's I suppose, please let me know if you would be willing to do that, or give the models and subid's the corresponding names so the system can tell them apart properly. A major reason these fail wehn applying custom stats is this and missing sbc's to control those stats.

Extending the files would be helpful in this case too I suspect, ie: EntityComoponent_ServiceUnit.sbc then the files could see one another at least. Both would be preferable.
Conradical 2 Jan, 2024 @ 6:01pm 
@Sektan I should also add the the error does not occur with only the skin mods enabled, but some other mod or multiple mods seem to cause the suit mods to generate errors and we cannot determine which ones do it, just that they work fine when the only mods installed are S - suits
Conradical 27 Dec, 2023 @ 8:41am 
We believe the final error before the crash was pretty consistently: "2023-11-21 13:56:54.988 - Thread: 71 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used", however if you would like the full crash log I can also give you that