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I am thinking the best I might be able to do is modify how quickly O2 deprivation kills or how much stored O2 I have with another mod, and remove the sounds for breathing.
I would love to update the sbc's for these mods but as they ALL have the same subid and modle name that is somewhat difficult. Modadjuster cannot differentiate the files to apply my corrections. So, I could post a framework and you could apply it to the sbc's I suppose, please let me know if you would be willing to do that, or give the models and subid's the corresponding names so the system can tell them apart properly. A major reason these fail wehn applying custom stats is this and missing sbc's to control those stats.
Extending the files would be helpful in this case too I suspect, ie: EntityComoponent_ServiceUnit.sbc then the files could see one another at least. Both would be preferable.
UPDATED / functional for Warfare 2
------------------------------------------------------
1. Start game -> "Load game" -> select your savegame -> "Edit Settings" -> "Mods".
2. Doubleclick "S - Service Unit" on left side, so it goes to right side.
3. Click OK -> OK -> LOAD
HOW TO USE INGAME:
1. Go to medbay.
2. Activate skin changer. (half-round thingie, not terminal)
3. Click Player model [Male Astronaut]
4. Select [Service_Unit] on list
5. Click "Ok"
cheers
Well, as we want to keep the modpack of our server clean and small we are putting together all the mods we use into one big modpack for our server. Does this count as merging?
I would like to ask if we are allowed to implement some of your mods into our serverown modpack and alter values of it. Of course you would be credited! :)
Best regards
Phillip