Portal 2

Portal 2

25 ratings
laser puzzle 3
   
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10.202 MB
18 May, 2012 @ 4:47pm

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laser puzzle 3

Description
A set of three challenging laser puzzles. #F4F
14 Comments
mechtakendall 4 Jul, 2012 @ 11:44am 
Cool puzzle, really enjoyed it. However, I'm not a big fan of the completely dark transition areas, dark areas are just annoying and don't add anything significant to the puzzle. Luckily, they were short lived. Difficulty 5/10 Design 7/10
Meow++  [author] 21 May, 2012 @ 3:15pm 
Laser puzzle 4 is out!
I believe this is the hardest one of all
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=73067554

Thanks for all of your comments and advice guys. It turns out that the 3rd chamber is flawed so thanks for catching that, and good luck on laser puzzle 4.In my opinion it is the hardest laser puzzle you probably have played so far. If not post a link to a harder one :)
nqeron 21 May, 2012 @ 2:36pm 
good laser puzzles. The one thing I don't like was the emancipation grid in the first section. This made it a lot of 'set & reset', which makes it just frustrating. In the third test chamber, I never figured out what the portable wall behind the star - angled glass panel was for - I didnt use it in my solution.
Abstract 21 May, 2012 @ 10:47am 
Great job with these. Nice use of lasers. I do echo the sentiments of others here. The map was crazy laggy for me which took away some of the enjoyment. You might want to consider splitting them into parts. (I think you could still keep the progress bar even if the maps were split).

As you're a fan of lasers, you might like my map Stasis . Any feedback is appreciated!
A.o.D. 21 May, 2012 @ 10:00am 
Good puzzle ideas, but the map was a real chugfest. Optimize this bad boy, PLEASE!
Geneosis 21 May, 2012 @ 8:08am 
I didn't try the other versions of the map, but this one was probably 'medium' dificulty ^^ Not too hard to find the solution, just take the time to think about it. The panels that open in the last chamber when you activate the lazer relay confused me a bit : the white surface under them have really no utility ^^"
And first of all : REDUCE the size of every rooms if the space is not used! The nexus is so big that the game were lagging every time I walked in X)
For the rest : really good job ^^
Trainzman507 20 May, 2012 @ 2:34pm 
Great test! I also agree that the Progress Bar is real nice and the map layout itself is cool.
Ladicuis 20 May, 2012 @ 11:07am 
Awesome level! Didn't think it was that hard. The progress bar above the exit is a nice touch!

The nexus and the first puzzle are maybe a bit larger then necessary. Last puzzle has some moving panels without any use.

But a job well done!
#F4F
DR3AM 20 May, 2012 @ 11:04am 
Alright, played the map. I personally wouldn't classify it as 'hard' either but it was interesting enough at a few points. Well made and I think I solved it in the inteded way.

A video walkthrough of me playing it can be found here in a few minutes (uploading now) (Obvious spoilers for anyone who hasn't played it yet)
Meow++  [author] 19 May, 2012 @ 6:48pm 
thanks for the support guys, it is hard to label the difficulty when designing it of course because i already know the solution. ill readjust the title, and hopefully make another map after i get a few more ideas. Thanks again for the support!