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I was frustraited about that too but I noticed that when I assigned manager money (it was warehouse where was no need for money for this manager according to the game) - suddenly freighters started moving wares.
Things would be much easier if the game would see difference between trade and moving wares to own assets.
They were trading before.
Set buy price to max and still ships did not initate trades.
Mining ships assigned to stations still work tho.
I bought a lot of S trading ships at OL, returning home after explored FO and found my S ships are all wondering in the sector, spread out to like 15+ empty zones, 100km+ away from any highways...
Resources are what are needed by a station to make the finished products . All the primary resources must be present (in the minimum amounts) for one batch of production to start. Secondary resources increase the yield of each batch.
What this mod does is to move the finished product(s) from one player owned station to another that needs that product(s) to run its own production line(s) or arm itself. On the source station its called the product at the destination it becomes a resource .
I think that a lot of people use the word goods to mean products or resources.