RimWorld

RimWorld

329 ratings
USCM - Core
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
19.320 MB
18 Jul, 2016 @ 4:23am
11 Jul @ 9:19am
38 Change Notes ( view )

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USCM - Core

In 1 collection by Hiztaar
USCM
4 items
Description
Welcome colonists ! The United States Colonial Marines are glad to know that you will soon enlist in our ranks ! Or at least buy our surplus equipments to help us fighting pirates and every evil creatures threatening our precious colonies !

This mod introduces weapons and armors of the alien franchise, plus a new USCM trader selling Surplus USCM armors and weapons.



- Current Weapons :

> M4A3 Pistol : Standard pistol. it could save your life... Sometimes.

> 88 MOD 4 Pistol : Low power but more rapid fire than M4A3 pistol.

> M4A4 Pistol : Newer version of the M4A3 pistol. A bit more hurtful.

> M37A2 Pump Shotgun : Close combat deadly weapon. It can stop a charging muffalo. That's what the advertiser says !

> M41A Pulse Rifle : The best friend of the marines. 10x24mm caseless ammunitions with rapid fire. Make them bleed !

> M42A Sniper Rifle : Deadly sniper. Ideal for openfield operations.

> M56 Smartgun : Heavy auto-targeting machinegun able to deliver a rain of steel on any incoming foe. Nothing should survive a front assault against that. Almost... Just, don't even think to run or work with that thing on your shoulders.

> M240 Flamethrower : Maybe the deadliest weapon of the USCM. Make them burn ! [Thanks to Skullywag for the .dll and projectile]

> M5 Rocket Propelled Grenade : Four rockets packed inside an RPG. Originaly made against armored targets, the M5 has been mostly used as an anti-infantry weapon, with great success.



- Current apparels and armors :

> M10 helmet (camo version)

> USCM Pilot helmet

> M3 armor (camo version)

> USCM pants

> Marines T-shirts [Thanks to SkyArkhangel]

> Marines Bodysuits [Thanks to SkyArkhangel]


- Mod Order :

> Put absolutely all game changing mechanics mods BEFORE USCM - Core

> Put all USCM mods AFTER USCM - Core



Combat Extended patch : https://ludeon.com/forums/index.php?topic=39148.0


Special Thanks :
- SkyArkhangel > Base models for some clothes
- Skullywag > Flamethrower
Popular Discussions View All (1)
9
11 Jan, 2017 @ 3:25am
Help needed : Looking for C# coder
Hiztaar
337 Comments
Xen. 23 hours ago 
WOOO!
SghHanzMullerSW 11 Jul @ 11:11am 
gött man very nice
Hiztaar  [author] 11 Jul @ 9:19am 
1.6 updated :)
Xen. 6 Jul @ 5:41pm 
Hoooofuqin YAW HIZTAAR!
SghHanzMullerSW 4 Jul @ 5:52am 
Niiiice/ gött (nice in swedish)
Hiztaar  [author] 3 Jul @ 3:24pm 
It will be updated :)
SghHanzMullerSW 3 Jul @ 7:14am 
this mod will be awssome to continue to use when 1.6 comes out
RavenousEye 29 Apr, 2024 @ 3:50am 
thanks :)
Hiztaar  [author] 29 Apr, 2024 @ 12:18am 
OK I'll change that. That's an old parameter at a time everything was above 1 :)
RavenousEye 28 Apr, 2024 @ 8:09am 
Would you be able to make the trading ships less common?
i feel like <commonality>2</commonality> is to much, 2 out of 3 trading ships are this one, which makes others very rare.
Personal recommendation would be 0.75, but definitely not above 1