RimWorld

RimWorld

USCM - Core
337 Comments
Xen. 12 Jul @ 5:05pm 
WOOO!
SghHanzMullerSW 11 Jul @ 11:11am 
gött man very nice
Hiztaar  [author] 11 Jul @ 9:19am 
1.6 updated :)
Xen. 6 Jul @ 5:41pm 
Hoooofuqin YAW HIZTAAR!
SghHanzMullerSW 4 Jul @ 5:52am 
Niiiice/ gött (nice in swedish)
Hiztaar  [author] 3 Jul @ 3:24pm 
It will be updated :)
SghHanzMullerSW 3 Jul @ 7:14am 
this mod will be awssome to continue to use when 1.6 comes out
RavenousEye 29 Apr, 2024 @ 3:50am 
thanks :)
Hiztaar  [author] 29 Apr, 2024 @ 12:18am 
OK I'll change that. That's an old parameter at a time everything was above 1 :)
RavenousEye 28 Apr, 2024 @ 8:09am 
Would you be able to make the trading ships less common?
i feel like <commonality>2</commonality> is to much, 2 out of 3 trading ships are this one, which makes others very rare.
Personal recommendation would be 0.75, but definitely not above 1
Hiztaar  [author] 12 Apr, 2024 @ 11:56am 
Hope you enjoy ^^
Supahz 12 Apr, 2024 @ 8:48am 
Crying tears of sweet joy. Thank you!
Hiztaar  [author] 11 Apr, 2024 @ 11:09am 
Yes :)
Supahz 11 Apr, 2024 @ 11:09am 
I hope this gets an update. One of my favorites
crafty1983 7 Apr, 2024 @ 3:16am 
Will this get a 1.5 update?
Hiztaar  [author] 27 Oct, 2023 @ 4:11pm 
No worry
Ltc. Frost 24 Oct, 2023 @ 2:55pm 
sorry for the confusion @Hiztaar
Ltc. Frost 24 Oct, 2023 @ 2:54pm 
also just realized I did a dumb and posted this on the wrong mod steam page ignore My dump ass self.
Hiztaar  [author] 24 Oct, 2023 @ 1:44pm 
And both mods work AFAIK
Hiztaar  [author] 24 Oct, 2023 @ 1:44pm 
Hmm using one or two mods should not bother you or anything IMO. The turret is not something everybody likes or want as it's really powerful, that's why I made it into a separate mod
Blackhawk 26 Jun, 2023 @ 4:57am 
thanks alot man
Hiztaar  [author] 25 Jun, 2023 @ 9:55am 
Oh I see. It's because of the layer. I'll check on that
Blackhawk 24 Jun, 2023 @ 11:16pm 
...sorry, let me be more specific. colonist wont replace uscm gear after its worn out.
Blackhawk 24 Jun, 2023 @ 11:13pm 
i have a problem were colonist wont discard uscm gear and the pants stack with regular pants(wearing both). love this mod btw and thank you for sharing it with everyone
Hiztaar  [author] 28 Jan, 2023 @ 8:08am 
I just updated without the smeltable tag. Thanks @DVeL
DVeL 27 Jan, 2023 @ 2:48pm 
I have the same problem as Angrysquirrel.
Even when I use this mod alone, it throws me an error for each of the mod weapons.
Solved it by creating local copy of the mod and removing "smeltable" tag from USCMBaseGun.
Hiztaar  [author] 18 Jan, 2023 @ 1:16pm 
It doesn't work anymore. You would need to look how CE works and adapt the stats and properties of the stuff in USCM mods to be balanced for CE
VirtualRageMaster 18 Jan, 2023 @ 1:05pm 
Whats the protocol for created CE compatibility these days? Does the old compatibility patch from the link work? Would be keen to give this a try.
Angrysquirrel 14 Jan, 2023 @ 11:32am 
Hey dude. I just loaded this and saw red error that says basically all the USCM weapons are smeltable but you won't get any resources back. No big deal, but I thought I'd point this out.
Just Mike 20 Jan, 2022 @ 8:15pm 
Is there anyway I can craft the USCM weapons? I've only had 1 USCM trader come and all the weapons were way too expensive for me to buy. The pulse rifle was a little over $5000. Could you please add the option to craft the weapons or at least make the traders come more often and lower the prices for the weapons?
maniac23 26 Nov, 2021 @ 2:55pm 
how do you download the combat extended patch?
TurtleShroom 15 Oct, 2021 @ 7:40pm 
Do you happen to know a person that served in the Marines or something? You put a whole lot of work in this and I hope there are Marines that noticed it.
TurtleShroom 15 Oct, 2021 @ 7:40pm 
Based and Leather Neck Pilled
Lord-Fridge 8 Oct, 2021 @ 1:33am 
I also would like the option of producing these awesome weapons :)
Franken Stein 30 Sep, 2021 @ 9:37am 
@Hiztaar can you add to the mod - or make a stand alone one - the option to make the weapons producible?
lego116 17 Sep, 2021 @ 10:51pm 
oh sweet
Hiztaar  [author] 17 Sep, 2021 @ 10:48pm 
Four rockets sorry
Hiztaar  [author] 17 Sep, 2021 @ 10:48pm 
The m5 reloads and then shoots 3 rockets in a row. It's a permanent weapon, not a one time use :)
lego116 17 Sep, 2021 @ 1:36pm 
Can you reload the m5 or is it once use?
Hiztaar  [author] 14 Aug, 2021 @ 3:50am 
It should be fixed now although flames will now explode on impact. Not the best solution but the only one I found.
-=IF=- Olfson 12 Aug, 2021 @ 8:12am 
@Hiztaar related to JDawg147's report;
Got attacked by a USCM detachement containing an M240 Incinerator Unit.
Flamethrower leaves behind projectiles, marked as "Incendiary Fuel Ammo" on the ground, that can't be removed. But projectiles also cause neither fire nor any damage to anything they hit.
Screenshots: https://imgur.com/a/xVd2uSR
Also floods the error log with the message JDawg147 mentioned.
PasteBin of Error from log;
https://pastebin.com/R8nwDUrd
No idea if any of this helps. If I can provide additional information you might need, just yell! ^^
DevilDog 10 Aug, 2021 @ 2:19pm 
CE compatable?
Hiztaar  [author] 1 Aug, 2021 @ 10:48pm 
Hmm. I will check where it comes from. A field must have changed in the xml.
JDawg147 1 Aug, 2021 @ 9:02pm 
@Hiztaar, on my save I've been getting Exception ticking Bullet_M240_USCM1073564 (at (98, 0, 282)): System.MissingFieldException: Field 'RimWorld.ThingDefOf.Mote_ShotFlash' not found.
every tick on my game consistently as long as this mod is enabled.

Any known workarounds or is this a known bug/issue?
Hiztaar  [author] 23 Jul, 2021 @ 2:14am 
Hehe thanks for the feedback. I don't develop anymore on this mod but if someone designed a dropship as an addon for the fighter/aircraft mod we can find on the workshop, then that would be great :D
Angrysquirrel 22 Jul, 2021 @ 5:51pm 
When can we have a USCM dropship, so we can nuke 'em from orbit? It's the only way to be sure. Love your mod. Always install it with every version of Rimworld. I pretty much only install the smart gun turrets. About 25k a pop, but they're worth every penny.
Hiztaar  [author] 22 Jul, 2021 @ 2:32pm 
Soon :)
SlewedDred16 22 Jul, 2021 @ 2:30am 
question when is this mod gonna be updated?
Hiztaar  [author] 15 Jul, 2021 @ 3:39am 
Thank you for the cheer up and the feedback ^^. Yeah I wanted to give that oldschool style to the mod, like for the old alien movies, especially the 2. Right now I don't have any projects on RW. I just keep this one up to date :)
Elth 14 Jul, 2021 @ 10:29am 
Nice to see your still active. Lol. I revisit this mod page every now and then. First rimworld mod I ever used. lots of fun memories. (I've been using the AVP mod ever since they came out with their colonial marine update.) Its detailed but its missing simple stuff that this mod had to offer (like the pilot helmet.) and the marine factions on the world map generate pawns that are all ate up and missing gear. I just compare details ever so often. How've you been? up to any new projects?