Arma 3
33 ratings
Armex Armoury - Tanoa
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
File Size
Posted
Updated
8.386 MB
18 Jul, 2016 @ 11:55am
15 Oct, 2020 @ 6:23am
26 Change Notes ( view )
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Armex Armoury - Tanoa

In 1 collection by Tyler
Armex Armoury Collection
6 items
Description
Scenario Description

Armex have set up an armoury at the main airport in Tanoa, allowing Pacific NATO troops to try out all available weapons, gear, apparel, and vehicles.
  • Playable alone or with friends
  • Spawn in any vehicle with any skin
  • Use the Virtual Arsenal to customise your loadout
  • Alter the time and weather to suit you
  • Engage in small, randomly generated PvP and PvE missions
  • Vehicle Service stations are available at most gas stations
  • Use ferries to move between isolated islands.
  • Compatible with most mods
  • No mods required

Troubleshooting

Please leave criticism and bug reports in the comments below.
This mission is still a work in progress.

Credits
  • M416_KSA - Gear Saver script
45 Comments
SlammanDan 15 Oct, 2020 @ 9:02am 
@Tyler. Awesome, I will have to check this out again!
Tyler  [author] 15 Oct, 2020 @ 6:25am 
@SlammanDan I know its been a while, but i finally fixed that bug!
SlammanDan 22 Nov, 2019 @ 6:29pm 
I have a problem where in the vehicle spawner, if I change vehicles, the camera goes haywire, spinning like crazy. My friends also experience this. No Mods (Vanilla)
Steave Robertsen 27 Feb, 2018 @ 5:24am 
For some reason i can no longer run the mission while having MCC 4 mod enabled?
I used to be able to do this and it was quite helpful when doing stuff with friends on here :P
Hope this can be fixed and that it's not just me making some silly mistake...
Nemi 4 Sep, 2017 @ 7:58pm 
nice work:)
Colonel Molerat 19 May, 2017 @ 5:00pm 
That'd be fantastic! Well done on making this scenario!
The first option - I've just played an 'escape' mission on Tanoa. The escapee started on a smaller island and there were quite a few cars about, but no boats, so his only option was to either go to the vehicle spawner (where we'd know to be waiting) or try and swim for the mainland.
That's a realllly small issue though.
Tyler  [author] 19 May, 2017 @ 4:58pm 
I plan on solving your second problem in one of two ways:

1.) The amount of enemies scales depending on number of players
2.) When selecting a mission, you also choose some parameters, such as number of enemies, and maybe chance of the enemies having tanks etc. (This option will take some time to implement)

As for your first suggestion, i'm not too sure what you mean, could you elaborate?
Colonel Molerat 19 May, 2017 @ 4:51pm 
Brilliant mod - great fun, and good for small coop modes.
Two things I might suggest?
1. Boats dotted around (like cars are) - on an 'escape' mission, you can get stuck on an island with no simple way off.
2. A Seize' mode with slightly more enemies? 20 people can be killed pretty quickly when there are a few of you fighting them.
But they're tiny problems, I've been waiting for a mode like this for ages.
Ymmat_in_the_hat 28 Mar, 2017 @ 1:24pm 
Groovy stuff my guy seems to look like its all working now
Tyler  [author] 28 Mar, 2017 @ 6:09am 
Sorry for the long delay, but I believe most bugs and issues have now been fixed