Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I used to be able to do this and it was quite helpful when doing stuff with friends on here :P
Hope this can be fixed and that it's not just me making some silly mistake...
The first option - I've just played an 'escape' mission on Tanoa. The escapee started on a smaller island and there were quite a few cars about, but no boats, so his only option was to either go to the vehicle spawner (where we'd know to be waiting) or try and swim for the mainland.
That's a realllly small issue though.
1.) The amount of enemies scales depending on number of players
2.) When selecting a mission, you also choose some parameters, such as number of enemies, and maybe chance of the enemies having tanks etc. (This option will take some time to implement)
As for your first suggestion, i'm not too sure what you mean, could you elaborate?
Two things I might suggest?
1. Boats dotted around (like cars are) - on an 'escape' mission, you can get stuck on an island with no simple way off.
2. A Seize' mode with slightly more enemies? 20 people can be killed pretty quickly when there are a few of you fighting them.
But they're tiny problems, I've been waiting for a mode like this for ages.