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Zen (Alpha)
   
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Game Mode: Classic, Deathmatch, Custom
Tags: Map
File Size
Posted
Updated
46.006 MB
18 Jul, 2016 @ 7:25pm
29 Aug, 2016 @ 10:35am
16 Change Notes ( view )

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Zen (Alpha)

In 1 collection by Noodle
Noodle's Complete CSGO Map Collection
9 items
Description
NOTE:
FULL RELEASE NOW AVAILABLE:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=784175170

OTHER NOTE:
Be sure to read the change log to see what has been updated and worked on. It can be found in the top right, under the title image.

Overview:
De_Zen is a two bombsite defusal mission set in the isolated ranges of Japan. Terrorists plan to destroy the ancient temples situated on top of the mountain, while the Counter-Terrorists aim to stop them. Zen offers players fast paced game play in a compact but open design. Players will have the best brought out of them when playing De_Zen.

Donations:
Any donations are welcome, but completely optional!
Donate here: https://steamhost.cn/steamcommunity_com/tradeoffer/new/?partner=127289031&token=6-q8bMtw

To-Do List:
-Vastly improve lighting
-Get rid of dev textures
-Detail everything
-Improve prop variety
-Give terrorists more privacy from mid when entering b
-Add dust motes
-Give bot navmesh some love (Sorry 3kliksphilip!)
-Add decals
-Improve soundscape
-Create Emblem
-Add callouts
-Add 3D skybox
-Add background detail
-Adjust ambience/brightness
-Update Radar
-OPTIMISE

Credits:
Map Creation: Noodle King
Prop Creation:The RaZZeR App
Feedback: All you wonderful people in the comments section :)
Popular Discussions View All (2)
2
30 Jul, 2016 @ 5:15pm
This map is come to CS:GO new operation
KypezZ
0
23 Oct, 2016 @ 6:54am
Русские, как вам?
InFlist
90 Comments
Dr. Heavy Pootis-Man 4 Sep, 2017 @ 12:38am 
Cool map how long did it take you to make it?
Stalony 1 Sep, 2017 @ 9:53am 
nice! :-)
sunny_2k 13 Mar, 2017 @ 3:24pm 
still working on it? i played deathmatch and spawned in a garden next to the small hanging bridge. i couldnt get out there until i got killed. hope this helps :)
Noodle  [author] 15 Oct, 2016 @ 9:29am 
Thursday the 20th is now the release date of Zen! Pretty soon now!
Noodle  [author] 8 Oct, 2016 @ 10:46pm 
For anyone wondering about the progress of Zen, it is still ongoing. There hasn't been an update in a while for a reason. Hammer only allows for so many brushes to be in a single level. The easiest way to work around this is to convert lots of brushes into props, which with Razzer's help, we have been doing. I can't give the map an update right now, because the brush count is currently too high. Soon, all the remaining brushes that need to be converted into props will be created, and the map will be playable again. Until then, the map will have to stay update free. The next update will possibly be the final release as well, since most of everything is finished! I will create a seperate workshop submission for the final version, which will be released within a month's time. The development of Zen has been a long one, but I've had support along the whole way. Thank you all for giving me the motivation to finish this project, and i'm excited to show you the finished product soon!
- 23 Sep, 2016 @ 2:13am 
PLEASE ADD THIS VALVE
Torque 4 Sep, 2016 @ 9:46am 
very nice map, lots of potential!
Rade 3 Sep, 2016 @ 9:14am 
Great job gl in future :D
Noodle  [author] 23 Aug, 2016 @ 4:40pm 
@Pingu, No haha.
Noodle  [author] 23 Aug, 2016 @ 4:39pm 
@Rusher CSGO, Yeah i'm aware of that. It's not a huge priority right now, but i'll definetly patch that soon.