Counter-Strike 2

Counter-Strike 2

Zen (Alpha)
90 Comments
Dr. Heavy Pootis-Man 4 Sep, 2017 @ 12:38am 
Cool map how long did it take you to make it?
Stalony 1 Sep, 2017 @ 9:53am 
nice! :-)
sunny_2k 13 Mar, 2017 @ 3:24pm 
still working on it? i played deathmatch and spawned in a garden next to the small hanging bridge. i couldnt get out there until i got killed. hope this helps :)
Noodle  [author] 15 Oct, 2016 @ 9:29am 
Thursday the 20th is now the release date of Zen! Pretty soon now!
Noodle  [author] 8 Oct, 2016 @ 10:46pm 
For anyone wondering about the progress of Zen, it is still ongoing. There hasn't been an update in a while for a reason. Hammer only allows for so many brushes to be in a single level. The easiest way to work around this is to convert lots of brushes into props, which with Razzer's help, we have been doing. I can't give the map an update right now, because the brush count is currently too high. Soon, all the remaining brushes that need to be converted into props will be created, and the map will be playable again. Until then, the map will have to stay update free. The next update will possibly be the final release as well, since most of everything is finished! I will create a seperate workshop submission for the final version, which will be released within a month's time. The development of Zen has been a long one, but I've had support along the whole way. Thank you all for giving me the motivation to finish this project, and i'm excited to show you the finished product soon!
- 23 Sep, 2016 @ 2:13am 
PLEASE ADD THIS VALVE
Torque 4 Sep, 2016 @ 9:46am 
very nice map, lots of potential!
Rade 3 Sep, 2016 @ 9:14am 
Great job gl in future :D
Noodle  [author] 23 Aug, 2016 @ 4:40pm 
@Pingu, No haha.
Noodle  [author] 23 Aug, 2016 @ 4:39pm 
@Rusher CSGO, Yeah i'm aware of that. It's not a huge priority right now, but i'll definetly patch that soon.
Pingu 23 Aug, 2016 @ 12:45pm 
Namaste!
p.s. Do you listen to Alan Watts lectures while mapping too?
𝗠𝗮𝘅 19 Aug, 2016 @ 4:39pm 
Bots spawn next to the little bridge and get stuck, maybe somehow disable spawning next to the bridge?
RL.EO 7 Aug, 2016 @ 6:02pm 
va muy bien!!:steamhappy:
WhatGrenadeWhere 6 Aug, 2016 @ 4:22am 
Finally played a few rounds w the bots. :) Some how you were able to lead a noob to each site without any A/B decals other than at the sites. Like the compact layout. I'm learning the SDK for fun. Like seeing these other layouts.
WhatGrenadeWhere 3 Aug, 2016 @ 5:37pm 
I'll keep an eye out for this. And check it out, but I'm too much a novice for constructive criticism.
LewdGeek 1 Aug, 2016 @ 7:21am 
I hope they gonna put this map on competitive :O Kreygasm
alpha2a 31 Jul, 2016 @ 9:17pm 
superbe :steammocking:
Stinza 31 Jul, 2016 @ 6:51pm 
Don't block access to too many parts of the map, a lot of resources not able to be stood on. Also make some of the walls more wallbang-able, especially the wooden inside walls.
EXCELLENtEZ 31 Jul, 2016 @ 12:01pm 
Go to work on map. I waiting releas.
Noodle  [author] 30 Jul, 2016 @ 9:13pm 
@Not_Avaliable, Yeah i'm aware of the bot navigation. It's not of high priority but it will be fixed :)
A common man 30 Jul, 2016 @ 8:53pm 
Cool map but bots have no idea how to get around. I dont know how to make maps so if you cant change that its all good. love the map though.
Remi 30 Jul, 2016 @ 3:52am 
There are a lot of pillars/walls where you can jump onto a small ledge near the floor, that needs to be fixed.
A little Tupid 29 Jul, 2016 @ 12:10pm 
Id love if this was in csgo
Zeggsy 28 Jul, 2016 @ 3:27pm 
is it me or is the map kinda small? mid is kinda hard on the Ts at the current state or is there a boost or so i didnt see?
Noodle  [author] 28 Jul, 2016 @ 11:15am 
@RuebenTheSheep, Thanks for letting me know! I'll get right on a fix for that.
RuebenTheSheep 28 Jul, 2016 @ 11:02am 
I dont know if this is possible in comp. but in deathmatch its possible to spawn next to the bridge and climb out of map
Noodle  [author] 28 Jul, 2016 @ 10:34am 
@Catt, Haha your feedback wasn't harsh at all. It was constructive and to the point :) You pointed out several things I would have missed, helping Zen become as great as it can be! I'd be honoured to help out and give my input on your maps, sounds like fun :) Happy mapping!
Tessa 27 Jul, 2016 @ 10:43pm 
Noodle, thank you for making an awesome map! I'm sorry if my feedback seemed harsh or anything like that. I really like to analize maps and find their flaws. So thank you again for taking the time to read that and I really like the way you respond to the community and how we can all help eachother, you're making a big step in the right direction of bring CS players together! <3
I also want to say, I am working on my own map too. It's styled like Cobble, as in a big castle and it's a pretty big map but I would love to be able to work with you and stuff like that. Thank you again. :D
spingdipular blorsion 27 Jul, 2016 @ 9:51pm 
I hope this becomes an official map for CS:GO, so far it looks amazing.
Noodle  [author] 27 Jul, 2016 @ 5:08pm 
@digerhappy, Yeah you bring up some good points :) I'm actively working on calming mid down a bit. In the next update, i'm introducing a few new features and tweaks that should help. There are still a few things wrong with mid though, such as the long sitelines through the connectors. I'm working on that too :) thanks for the feedback!
dig-happy 27 Jul, 2016 @ 4:12pm 
One thing I like is that sense its so small and there are so many paths, and ways to look over, or just shoot therw a wall. It made for some interesting plays.

I found that best idea is to get to a contact point as soon as possible and prevent the enemy push either with a well placed wallbang, or a rush with a shotgun/smg. but you need to stay on your toes because there are A LOT of contact points.

One consern I have is that the spawns seem to open. It's to easy to buy an auto and spam the spawns. The rest of the map seemed to be weapon neutral. And I thought it was really cool and exciting to come up with new plays where it dident really matter what gun you were using except for personal play style.

But mid is just chaotic in my opinion. Plays focued on the sites are interesting and dynamic.
But mid is just a fire fight right off the bat that quickly ended a round and ruined team economy.

I hope you find this review helpfull and continue to work on this map. I really enjoyed it!
Thigoron 27 Jul, 2016 @ 3:55pm 
Cool! :D
c0ffyfan 27 Jul, 2016 @ 3:14pm 
cool map man best of luck to you and other maps
FreeSmiley.de Enjoyer 27 Jul, 2016 @ 1:47pm 
i like the map!:steamhappy:
SiLveR 27 Jul, 2016 @ 1:17pm 
I really like this map, even though it's only in the alpha stage yet. I can really see potential in it. :) But I have some suggestions, too. As I playtested the Map, I noticed that the way to middle is pretty short. You could stretch the way to it a little bit to decline too fast plays in Mid. But I saw also some bugs as well, like bots are getting stuck in certain areas. Also some probs allow you to boost over some walls. But again, I really like this map and I'd love to see it grow and evolve every day. :)

Noodle  [author] 27 Jul, 2016 @ 1:02pm 
@Tiny Goolygong ░▒, Your post was as amusing as it was helpful! I would never have caught half those boost spots, thank you for bringing them to my attention! I'll fix them as soon as possible.
Noodle  [author] 27 Jul, 2016 @ 12:56pm 
@jUST_rUSH, Best of luck to you, and happy mapping!
just_rush808 27 Jul, 2016 @ 12:55pm 
This is really nice. I'm in the middle of mine set in Japan too, but it's a castle map so it won't be too similar I guess haha. I'm actually using the same blend texture (gravel/grass) in my T Spawn lol. Very good!
Le Bonbon 27 Jul, 2016 @ 12:49pm 
I like it but some parts are not done jet
Zen 27 Jul, 2016 @ 12:41pm 
I like this map for japanese theme and for my nickname =)
Sebi-chan 27 Jul, 2016 @ 12:02pm 
nice map
goolygong 27 Jul, 2016 @ 11:59am 
Also, nice work on the playerclip of your map, its a lot better than most community maps I see!
goolygong 27 Jul, 2016 @ 11:57am 
http://imgur.com/a/kI3fy Here is a collection of boost spots I found on your map :steamhappy:
Noodle  [author] 27 Jul, 2016 @ 11:16am 
@FrozenZero, Yes ;)
Noodle  [author] 27 Jul, 2016 @ 11:15am 
@Mr.Wolfie, Yeah wallbanging is a problem to be tackled once I start putting real textures in, since different materials have different penetrations. After that, i'll be sure to make any tweaks to make sure you can't get any rediculous kills!
Noodle  [author] 27 Jul, 2016 @ 11:12am 
@Catt, Wow that is some crazy good feedback. These are the things I would have never caught on my own! Thats why a different perspective is always good. I'll be sure to work on knocking off everything on your list, thank you!
YT | fE1zZoXXX 27 Jul, 2016 @ 9:42am 
говно какое то
Icyfire 27 Jul, 2016 @ 8:58am 
Is it possible to add a samurai armory into this map?
BondLukas 27 Jul, 2016 @ 8:52am 
zen zen :P
Cesspitsid 27 Jul, 2016 @ 7:56am 
This reminds me of a level in splinter cell: chaos theory.

good job.