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If using it as a Continuous Priority Merger (ie no ratios), it seems to wait each and every time it can let resources pass through it to check the primary input when there hasn't been any for some time. Because of the delay, throughput slows down heavily (by half) if resources are only reaching it through the using the secondary input.
Would really appreciate having such fixed because I use that mode quite a lot.
What are the hopper requirements for the merge mode? I see that the labels on the inputs turn red if a single hopper is used on only the secondary. However, it seems to work without hoppers and there's no red text when using no hoppers. But the description does say hoppers are required.
So, have I just been luck w/o hoppers or is a hopper only required on the primary input when there's one on the secondary?
If a hopper is always required on the primary, do we also need a hopper on the secondary?
Only use one ingot type at a time, but if I switch from one ingot type after its finished (e.g Titanium) to another (say Nickel) the Distribution Splitter continues to output the old ingot (Titanium) for free on A and B while the input hopper fills with the new ingot (Nickel).
Tested it with Gold research pods and got 218 free Gold research pods before I stopped the process.
Thanks for all the great mods for this old game, they breathe new life into a 2022 playthrough.
Nicely done