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If using it as a Continuous Priority Merger (ie no ratios), it seems to wait each and every time it can let resources pass through it to check the primary input when there hasn't been any for some time. Because of the delay, throughput slows down heavily (by half) if resources are only reaching it through the using the secondary input.
Would really appreciate having such fixed because I use that mode quite a lot.
What are the hopper requirements for the merge mode? I see that the labels on the inputs turn red if a single hopper is used on only the secondary. However, it seems to work without hoppers and there's no red text when using no hoppers. But the description does say hoppers are required.
So, have I just been luck w/o hoppers or is a hopper only required on the primary input when there's one on the secondary?
If a hopper is always required on the primary, do we also need a hopper on the secondary?
Only use one ingot type at a time, but if I switch from one ingot type after its finished (e.g Titanium) to another (say Nickel) the Distribution Splitter continues to output the old ingot (Titanium) for free on A and B while the input hopper fills with the new ingot (Nickel).
Tested it with Gold research pods and got 218 free Gold research pods before I stopped the process.
Thanks for all the great mods for this old game, they breathe new life into a 2022 playthrough.
Nicely done
That said, actual functionality is not affected by this bug, and each new splitter you place will have the same settings as those made by the latest edit of any other, if that makes sense. This is great for production chains of certain particular items, such as induction-powered coal enrichment and infusion lines. :)
One little problem though: when placing it vertically sometimes the labels end up squeezed together in the middle, making it impossible to read which side is which
i have also found the need for having it output vertically but i know that more difficult
https://imageshack.com/a/img922/1876/DL7YCr.jpg
Thank for your work, this mod is perfect
Bug is fixed but now the distribution splitter can't feed down slope conveyors directly...
KJIAD, that observation with hoppers is right, only the push call triggers the timer delay. Given a large number of people use this mod, he option is a precaution and makes players aware of effect. I no problems are reported then I'll probably remove the option at let it be automatic.
I just had a chance to test it out. With hoppers on primary and secondary I saw no noticable delay or slow down even *without* enabling the new mode. I've used hoppers before with the DS, but didn't think to try that when I encountered the slower secondary input.
You know, I don't believe I have ever used your DS in conjunction with a hopper. I don't think it ever occurred to me to use it any other way than with a conveyor. By the way what speed does it pull at? Vanilla pulls at I think 50 or does it pull like a mechanized conveyor at 150?
However, if a hopper is used on both inputs, then disabling timer can work because the DS machine perfoms the pull and will always attempt on the primary first, and so a solution for maximum throughput is possible. I've update the machine to add a new option to disable the timer and warn if hoppers are not used.
No delay at all would have been good where I was last trying to use it, I wanted it to fill any gaps in primary from secondary. That should be fine on my refinery setup too as long as I had 1 belt on the output.
I can see if you had a hopper on the output side, w/o the delay, it would want to pull from both inputs. Is that the kind of problem the delay is meant to solve? What would happen if you had just the 2 cycle delay before switching from primary to secondary?
And w/o making any changes to the mod, would you normally just use 2 distribution splitters to get full belt speed when using secondary inputs?
KJIAD, that vanilla belt trick works because you're using the right spots on the X/Y/Z side check order, it isn't guaranteed to work in the future. That trick used to work with a hopper but got patched out some time ago and left me with clogged turbines and over 2000 empty canisters to dispose of.
The same was true with my refinery setup, the vanilla belt behavior just happened to work. I'm inserting the newly crafted empty cans directly downward onto the fuel can recycling line that goes into the refinery, it prefers to take the backed-up cans before pulling off the belt above.
Otherwise, all the other modes of this splitter have been extremely useful. Thanks for the mod!
Configuration: Output with Primary & Secondary inputs. Fast belts on all sides. Setup horizontally.
The Secondary input is much slower. A1/B1 with Overflow works as expected.
Had an issue. I had two equally fed belts coming into one of your splitters. I have them set to a 1-1 ratio, with overflow enabled. Now, only one side is feeding. The other side just sits and waits. Am I setting it up wrong perhaps? I can make a screenie if you need.