Portal 2

Portal 2

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Science sphere 50
   
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Science sphere 50

In 1 collection by DR3AM
The complete science sphere collection
8 items
Description
Cave prime again. Okay turns out designing the 3 in 1 type chambers actually costs more time than you end up saving by not taking the elevator so it's back to the old style rooms.

The lab boys found out you're still in one of those space spheres and they couldn't stop discussing about some Newton guy and his laws. Never heard of him, never been much of a legal guy, but as long as it involves testing I don't have to fire anyone, which in turn saves me time and money in the paperwork department.

Speaking of paperwork, we intercepted a note from this alternate Cave's cleaning crew complaining about how much work it was and money it cost to clean up the cubes when the test subjects got gel all over them, and asking him if he could tell you to stop that.. Well since it isn't my universe and not my money I say go gel those babies up!

Greg also kept going on about invaders from space, no idea what he's on about. My best guess is he's going crazy.

Chariots, chariots, we're done here!
11 Comments
DR3AM  [author] 25 May, 2012 @ 8:57am 
You're right about having to get it right twice in a row can get frustrating if you get the first one, hence my adjustments I made. Compiling and uploading now. I do kinda want to still put two cubes through though, mostly just because.. dunno.. just because :P

But the new adjustments are just some 'trapdoors' in the floor of the cube slide corridor, the 'respawn' button now triggers the panels instead of respawning the 2 storage cubes and the edgeless safety cube. So if you get one stuck in the tunnel, press button, it drops into fizzler, new one respawns.
Like I said before, it isn't too hard to do but punishing players when they already got one through isn't fun either.

Hope this middle ground between adjustments is something that makes everyone happy!
Mad Mephit 25 May, 2012 @ 5:00am 
The thing about that slide is... you're forcing the player to play chicken. It's not so bad to replace your cubes if you mess up the first one, but if you've already got one through and have to fizzle it, that gets frustrating. Maybe make one of the buttons enable the funnel, rather than both? The player would still need to get that gimmick, but there wouldn't be so much emphasis on getting it perfect twice in a row.

This might also be more clear if there's a separate button closer to and only connected to the funnel, rather than the current arrangement, though if it's getting near item cap the current arrangement isn't horribly onerous to go check and make sure it's working.
DR3AM  [author] 24 May, 2012 @ 5:19pm 
Thanks all.
And yeah, what NateDude said, I realize that the current way isn't optimal, however it isn't too hard to slide once you get the hang of it so I'm not in too much of a rush to change it straight away. I do have some ideas about how it could be done otherwise though. Thanks for the feedback :D
felicity hello!??? 24 May, 2012 @ 10:46am 
Really well done, but it did annoy me to a degree that everytime I messed up one skee-ing a box through and had to respawn all three. Still, well done!
Cozmoz 24 May, 2012 @ 5:29am 
Nice chamber mate!
Mad Mephit 22 May, 2012 @ 5:57pm 
That single change should remove the main problem I had with the map. Good stuff.
Beanzmai 22 May, 2012 @ 5:39pm 
very awesome map, equally awesome discription
DR3AM  [author] 22 May, 2012 @ 12:08pm 
New version:
-Added grate at the funnel. This prevents getting stuck, can't believe I missed this, thanks Mad Mephit.
-Added a few more lights.
DR3AM  [author] 22 May, 2012 @ 11:52am 
Squakyneb: Thanks! I'm no comedy genious but I do the best I can :D

Mad Mephit: You're absolutely right, I'll fix it straight away thanks for letting me know.
Mad Mephit 22 May, 2012 @ 10:40am 
When the funnel's on, it's possible to get stuck up against it if you lean too far trying to grab something in it. Please make its little alcove wider. :(