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But the new adjustments are just some 'trapdoors' in the floor of the cube slide corridor, the 'respawn' button now triggers the panels instead of respawning the 2 storage cubes and the edgeless safety cube. So if you get one stuck in the tunnel, press button, it drops into fizzler, new one respawns.
Like I said before, it isn't too hard to do but punishing players when they already got one through isn't fun either.
Hope this middle ground between adjustments is something that makes everyone happy!
This might also be more clear if there's a separate button closer to and only connected to the funnel, rather than the current arrangement, though if it's getting near item cap the current arrangement isn't horribly onerous to go check and make sure it's working.
And yeah, what NateDude said, I realize that the current way isn't optimal, however it isn't too hard to slide once you get the hang of it so I'm not in too much of a rush to change it straight away. I do have some ideas about how it could be done otherwise though. Thanks for the feedback :D
-Added grate at the funnel. This prevents getting stuck, can't believe I missed this, thanks Mad Mephit.
-Added a few more lights.
Mad Mephit: You're absolutely right, I'll fix it straight away thanks for letting me know.