RimWorld

RimWorld

1,473 ratings
Infused
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.798 MB
25 Jul, 2016 @ 8:53am
5 Jul, 2024 @ 7:40am
38 Change Notes ( view )

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Infused

Description
A unique way to make unique items for your special colonists: Randomly enchants equipment.

Features

Varying infusions for everyone

All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too.

Stat bonuses

An infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more.

Fully customizable

If you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required. Do you want to increase the chances or the quality? Go to the mod options and suit your preferences.


F.A.Q.

Can I install this on existing colonies?

Yes, you can use Infused with your ongoing game.

Can I use this with (random mod)?

Yes! Everything works with any mod.

Differences with Infusion2?

- Multiplayer support.
- CombatExtended support.
- Inspection tab is lacking colored information here :(
- The way to remove infusions is with an Empty Infusion Amplifier, which will store your infusion to apply somewhere else. Essentially Infusion relocation. Yay!
- Infused infusions need some balance :( ... but they're overwhelmingly big in numbers :D
- OnHit effects infusions apply to anything (melee, ranged, apparel), they're exceedingly rare to find though! (super OP). Their chance isn't flat, it's controlled by the stat Infuse Damage Chance with a minimun of 10%.
- Explosive bullets only shred and hit multiple parts, there is no AOE, I feel that's way too unbalanced, Infused allows infusion relocations so if you put it to a shoddy minigun or smg and stack Infused Damage Chance on your apparel to 100%, it'll eat through raids so easily it'll make Cassandra cry.

Bugs

Report in Thread in forums[ludeon.com] or Github[github.com]

Special Thanks
- Latta, original mod
- Skyarkangel, magic infusions
- Raydarken, tech infusions
- Trunken, german translation

Encourage me to keep modding
[ko-fi.com]
Popular Discussions View All (7)
24
6 Mar, 2024 @ 8:56am
Bugs
Damos
6
6 Apr, 2020 @ 5:33am
[Request] Tinkerer table
«Wyvern»
4
8 Jan, 2023 @ 12:34pm
Infused aparels level requierment
«Wyvern»
1,010 Comments
Amycolis 29 Aug @ 8:50am 
check github for information about 1.6 version, just wait it
Toxic Yui 16 Aug @ 11:45am 
I don’t want to sound like that guy — I really love this mod and wanted to enjoy it on 1.6. So I took inspiration from it and created my own version in my style: Artisan Touch for 1.6, in case anyone’s interested!
Laserintheface 7 Aug @ 7:55am 
Yes parabolic. it's just giving an ID error. You can also use Rimsort to ignore version warnings, the feature doesn't seem to save between lists though. There can still be errors.
l0v3rm4n69420 4 Aug @ 6:36pm 
Maybe, but my OCD does not like the yellow triangle when i look at my mod list.
Parabolic 4 Aug @ 7:03am 
If people just want the 1.5 ID to be 1.6 doesn't that mean you can just launch with the mod and it'll still work regardless?
Revelence 3 Aug @ 1:30pm 
@Noob Cannon That set of instructions actually fixed my issue with the empty infusers not working. I tried downloading the whole thing and installing as a custom mod. Not sure why it mattered since the code that seems to throw the error in my full download is identical. But I'm not complaining. Thanks for this different way to try it :Hire:
l0v3rm4n69420 2 Aug @ 11:59am 
1.6 would be nice but thats a lot of words below me so im gonna wait for someone who knows what they're doing
Noob Cannon 31 Jul @ 9:54am 
For those really want to play rim 1.6 with Infused:
1.Create a local copy of Infused, duplicate its 1.5 folder and rename the copy to 1.6. Open about.xml and add <li>1.6</li> under <supportedVersions>.
2.Download the source code from GitHub. Find Infused.dll in Assemblies folder, then copy it to replace the existing one in your local copy's 1.6/Assemblies folder.
3.Launch your Rim and enjoy your lightwalk invulnerable hypercharged glittertech glidewire pants of infinity.
Note that there might be unknown bugs or conflicts so use at your own risk.
ImTheLichBruh 27 Jul @ 11:12am 
1.6?
nanashi 26 Jul @ 8:05am 
1.6?