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- Infusion2 is actually updated to work with 1.5
As far as I know the mod hasn't been updated to 1.5 yet so that could cause any number of issues.
BUY THEM COFFEE NOW...
MANY COFFEES, MANY MANY
IT IS THE ULTIMATE WORK DRUG
It's so rare that I craft that high quality of item, but when I do I would expect to see an amazing infusion... is this intended behaviour - or am I just unlucky?
I know there are mod settings, but I haven't deviated from the defaults for this.
As for the item value, I thought that was for balance reasons, for the increased threat. But it gets ridiculous when an infused masterwork bandana (with only 2 infusions) has a market value of 3k.
In unrelated news, you can edit infusion xml definitions and have the changes apply mid game, which is very cool.
(thats how i understood things so far)
I believe biotech added Ranged Cooldown Multiplier as a stat and that's probably the new thing to use. NBD just figured I'd let you know - I didn't do any extensive modder type testing but I used my longest CD weapons and a metronome. :D