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And I didn't care for the crate texture size; it's weird that 64 unit-jumps are sometimes impossible, on the next day they're the simplest thing on earth. That's why I put smaller crates at all, not caring about the texture.
I have too many intensions when making such maps (when it's about angles etc). I just made it because I was offline and felt like it.
de_fakoff (1) does exist, the paths are playable, but as I didn't use the dev textures, my first try map looks cancerous. The focussed areas are filled with stuff, the rest is mainly plain.