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Een vertaalprobleem melden
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1318388154
I generate Terminus with tile blockers and buildings to keep the correct deposits.
And during on_game_start i trigger a new event which start after the original ones and add the modifier + remove all blockers ^^
I'm just trying to fight against the first event which erase planets modifers (Terminus lack of minerals for example) and also seems to modify some tile deposits with no building/blocker after planet init (again for Terminus, maybe add false blocker
I started to work on an updated version for 2.0
It's almost done, still need to correct system initalizers, personalities and name list.
It will be for a first version.
After i plan to rework traits (replace "Mineral Poor" of 1st Foundation with a planet modifier for Terminus, add traits), add adapted civics.