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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1318388154
I generate Terminus with tile blockers and buildings to keep the correct deposits.
And during on_game_start i trigger a new event which start after the original ones and add the modifier + remove all blockers ^^
I'm just trying to fight against the first event which erase planets modifers (Terminus lack of minerals for example) and also seems to modify some tile deposits with no building/blocker after planet init (again for Terminus, maybe add false blocker
I started to work on an updated version for 2.0
It's almost done, still need to correct system initalizers, personalities and name list.
It will be for a first version.
After i plan to rework traits (replace "Mineral Poor" of 1st Foundation with a planet modifier for Terminus, add traits), add adapted civics.
And yes, Sayshell Union would also be interesting, or maybe even Spacer planets like Solaria (if you don't consider that a spoiler or something like that).
Further empires could include the Oligarchy of Tazenda and the Sayshell Union. Maybe you got plans for the Second Foundation too? Curious to see how you will pull this out.
Btw you might consider using a more detailed emblem for the Empire, since it only displays the stylized starship on the galactic map and not the sun. "Flags : Emblems & Backgrounds" has a complete version if I recall :)