Starbound

Starbound

225 ratings
Radiant Worlds
   
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File Size
Posted
Updated
2.958 MB
28 Jul, 2016 @ 10:08pm
31 Jul, 2016 @ 9:36am
2 Change Notes ( view )

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Radiant Worlds

In 1 collection by Kave Johnson
Mods by Mackinz
8 items
Description
"Add some variety to your interplanetary travels!"

- What Does This Mod Do?​

This mod makes your adventures more colorful and interesting by adding up to 81 different hue shifting possibilities! Tired of green dirt and green grass? How about Lush worlds with blue dirt and purple grass? Orange and pink? Green and red? With this mod, you'll never know what color planet you'll land upon.

It also edits the sprites of Cobblestone to be reddened. Now they can be visibly hueShifted when spawned in.

- Slight Complications a.k.a. Things you should not complain about.​

Unfortunately, in making this mod I stumbled upon some limitations of the planet generation system. In short:​

* When I say "you'll never know what color planet you'll land upon", I mean that literally. The colors shown in the ship navigation UI tend to not match up with the colors actually present on the planet. The only way to know exactly how a planet will look is to explore it.
* Only a biomes primary block is affected by hue-shifting. On every world you will come across, only one block will end up recolored - for Lush worlds, Dirt; for Deserts, Sand; etc. This is an unfortunate limitation I have been routinely pestering Chucklefish to fix... no progress yet, AFAIK.
* Greyscale blocks, like Cobblestone, have to be specifically recolored to be visibly affected by hue-shift. If you preferred wholly greyscale cobblestone to the slightly-red version supplied by this mod... sorry.
* Due to a short-sighted change by Chucklefish, you can no longer obtain any hueShifted blocks at all through regular gameplay. However, you are now able to place regular blocks to achieve the same colors. Yet, some would still appreciate the ability to obtain hueShifted blocks so, if you are one of those people, please use the following admin commands:

/admin
/spawnitem dirtmaterial xxx '{ "materialHueShift" : yyy }'
/admin

* dirtmaterial can be replaced with any desired block
* xxx is a stand-in for any number between 1 and 1000
* yyy is a stand-in for any of the following numbers: -180, -175, -170, -165, -160, -155, -150, -145, -140, -135, -130, -125, -120, -115, -110, -105, -100, -95, -90, -85, -80, -75, -70, -65, -60, -55, -50, -45, -40, -35, -30, -25, -20, -15, -10, -5, 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180

Best of luck!

Again, please do not complain about these issues. I am working on addressing some of them, even if they are not yet addressed.

Mod Repository Version: http://community.playstarbound.com/resources/radiant-worlds.3418/
100 Comments
Egghead 1 Aug, 2024 @ 7:57am 
hell yeah!
Solar Inferno - 90 Day Hiatus 28 Oct, 2023 @ 9:11pm 
People saying this mod should be part of the base game... let me tell you a story of a time called beta... so many nice features and so much potential removed...
Davoker 22 Apr, 2023 @ 8:23pm 
This is practically compatible with everything, although it could be 100% compatible if instead of using "replace" it would use "add" in what it does, however, I doubt anyone would have problems with this, I recommend using "Vanilla World Variety" with this mod.
Ashtar 4 Aug, 2022 @ 6:15pm 
oh My Gosh this Amazing mod ty so much...

please stay alive Dev... :D
Ashtar 4 Aug, 2022 @ 6:36am 
still work ?
☥¤§ÑîGHTMÃRɧ¤☥ 12 Nov, 2020 @ 2:59pm 
a must have mod if you played no man's sky.
Ribbons0121R121 14 May, 2020 @ 4:09pm 
its a simple mod but even with the limitations its a nice little quality of life mod
XX // 16 Apr, 2020 @ 5:50am 
@cutieryan the mod author may not be updating it but i was playing with this mod as recently as this month, so it seems to be compatible
bo$$m£n 7 Aug, 2019 @ 11:16am 
this should be in the base game tbh
VOSA 1 Jul, 2019 @ 9:12am 
Amazing mod! Is there any tools i can unpack the ".world" file?