Starbound

Starbound

Radiant Worlds
100 Comments
Egghead 1 Aug, 2024 @ 7:57am 
hell yeah!
Solar Inferno - 90 Day Hiatus 28 Oct, 2023 @ 9:11pm 
People saying this mod should be part of the base game... let me tell you a story of a time called beta... so many nice features and so much potential removed...
Davoker 22 Apr, 2023 @ 8:23pm 
This is practically compatible with everything, although it could be 100% compatible if instead of using "replace" it would use "add" in what it does, however, I doubt anyone would have problems with this, I recommend using "Vanilla World Variety" with this mod.
Ashtar 4 Aug, 2022 @ 6:15pm 
oh My Gosh this Amazing mod ty so much...

please stay alive Dev... :D
Ashtar 4 Aug, 2022 @ 6:36am 
still work ?
☥¤§ÑîGHTMÃRɧ¤☥ 12 Nov, 2020 @ 2:59pm 
a must have mod if you played no man's sky.
Ribbons0121R121 14 May, 2020 @ 4:09pm 
its a simple mod but even with the limitations its a nice little quality of life mod
XX // 16 Apr, 2020 @ 5:50am 
@cutieryan the mod author may not be updating it but i was playing with this mod as recently as this month, so it seems to be compatible
bo$$m£n 7 Aug, 2019 @ 11:16am 
this should be in the base game tbh
VOSA 1 Jul, 2019 @ 9:12am 
Amazing mod! Is there any tools i can unpack the ".world" file?
cutieryan 18 Jun, 2019 @ 1:37pm 
So... does this mod affect only vanilla planets and leave modded ones alone?

Also, is this compatible with 1.4? Just asking because this mod hasn't been updated since 2016.
warmainiac 30 Dec, 2018 @ 12:19pm 
i think this mod may have some issues with FU because i am stuck in intro mission using slime race. (log that i know for sure has some bugs is for diffrent mod(s))
Navis 28 Dec, 2018 @ 8:56am 
Is it still impossible to color all the blocks of a planet, and make correspond the color planet to the one in the ship navigation ?
Hildefuns 25 Oct, 2018 @ 4:03pm 
Does this mod affect randomly generated monsters at all? It seems after I downloaded it randomly generated monsters would not deal damage at all
Navis 6 Aug, 2018 @ 11:51pm 
This mod is simple, but really awesome. It makes the planet really unique and beautiful. You should support Frackin Universe and Extended Story planets.
Kave Johnson  [author] 24 Dec, 2017 @ 12:28am 
@ScarabParamit:

Existing planets would remain the same color scheme.

Newly generated planets will use the vanilla color schemes.
ScrambieBambie 21 Dec, 2017 @ 9:29pm 
What would happen if i would remove mod mid-game?
Kave Johnson  [author] 28 Nov, 2017 @ 9:39pm 
@DT-219 "Brass":

It only affects biome data, so probably serverside?
Ɛ> Amber <3 24 Nov, 2017 @ 11:10am 
Is this mod clientside or serverside?
Kave Johnson  [author] 24 Aug, 2017 @ 12:12pm 
@Pencil_Cat:

This mod probably did nothing to break your game. Provide your starbound.log before you toss around accusations. This mod is far too simple to break a game.
Duke Monterier 18 Aug, 2017 @ 7:35am 
Any chance to make it works with FU planets?
Tanksy 5 Jul, 2017 @ 3:03pm 
I may be mistaken, it seems to follow the "paint" of the world, as the blocks would change color depending on where they were.
Kave Johnson  [author] 4 Jul, 2017 @ 10:22pm 
@Tanksy:

If that is the case, then it may be due to an update for Starbound. When I developed mods for the game, and when I wrote this description, Chucklefish had just implemented a 'feature' where naturally-colored blocks dropped the base-colored block instead of a colored variant.
Tanksy 3 Jul, 2017 @ 9:31am 
Your description seems misleading. It might be a combination of mods I have (Frakin' Universe and some others, though nothing that touches blocks outside of FU), but I can pick up hue-shifted blocks and place them just fine. If I dig pink dirt, I get pink dirt.
Illbohema 10 Jun, 2017 @ 5:31pm 
I unfortunately encountered a small problem using this mod on a lush world. Since there are tombstones occasionally scattered across them. The line of dirt underneath the tombstone seems too fickle to change it's hue to it's environment so it remains as plain old brown dirt. I understand if you wouldn't care to fix this, it's just a slight eyesore is all and I hope no other planet has this problem. Especially on a more greater scale.
Bellum 28 May, 2017 @ 11:30am 
Sweet. Thank you.
Kave Johnson  [author] 28 May, 2017 @ 11:29am 
@Memeboy Advance:

I don't see why it would cause trouble for connecting clients, given that it does not add any new assets aside from number values.
Bellum 28 May, 2017 @ 5:31am 
Is this mod client-side or server-side? as in, will it cause troubles if this is installed on a server and not everyone has it?
Fuyuno 10 Apr, 2017 @ 12:23pm 
there are no commands to trigger that, only to spawn it in =c

i stopped playing it for a really long time.. i recently started getting back on it, since it updated
Kave Johnson  [author] 9 Apr, 2017 @ 8:05pm 
@Fuyuno:

I don't play this game anymore, so no. Admin commands, probably.
Fuyuno 6 Apr, 2017 @ 6:03am 
any suggestions for mods that allows to harvest hueshifted and unique blocks without replacing them with their base blocks?
Kave Johnson  [author] 9 Mar, 2017 @ 7:15pm 
@ПАЛКУ ДАВАЙ!:

Try more starter planets.
TwinIndifferent 8 Mar, 2017 @ 4:30am 
First planet allways purple and pink :\
Nathan the Dwarven Shark 11 Feb, 2017 @ 5:40am 
This is amazing!
Bits 21 Jan, 2017 @ 12:31pm 
F-YEAH! BEST MOD IN SB!
Kave Johnson  [author] 29 Sep, 2016 @ 12:37am 
@Xelaxon:

"There should be no compatibility issues, but this mod was not designed for Frackin' Universe so it should not affect the biomes added by Frackin' Universe."
Xelaxon 28 Sep, 2016 @ 6:56pm 
Is this mod compatible with Frakkin Universe?
Kave Johnson  [author] 24 Sep, 2016 @ 1:59am 
I think I'll just start copy-pasting the exact same comment.

@Svart815:

I'm confident it's not caused by this mod regardless, but if you could do me a favor that would be great.

First, reinstall my mod.

Second, replicate the issue.

Third, follow this guide: http://pastebin.com/DZPSeXB0 (if not on Windows, skip step 0)

Please post your starbound.log file in a new comment.
Svart815 24 Sep, 2016 @ 1:30am 
There is bug with new version 1.1.1, I think
My character don't teleport to starting lush planet
Kave Johnson  [author] 12 Sep, 2016 @ 9:13pm 
@nevercallmebyname:

There are several errors in your starbound.log file, none of which relate to my mods. Best of luck diagnosing them! :happy_creep:
SheTheTDE 12 Sep, 2016 @ 9:06pm 
No it's definately not your mod because now it's gone and done it again without your mod. It's a realy anoying bug.
anyway Pastebin gave me this: http://pastebin.com/1mQEPzJu
Kave Johnson  [author] 12 Sep, 2016 @ 8:42pm 
@nevercallmebyname:

I'm confident it's not caused by this mod regardless, but if you could do me a favor that would be great.

First, reinstall my mod.

Second, replicate the issue.

Third, follow this guide: http://pastebin.com/DZPSeXB0 (if not on Windows, skip step 0)

Please post your starbound.log file in a new comment.
SheTheTDE 12 Sep, 2016 @ 7:50pm 
I had a problem of being randomly teleported back to my ship. I use a lot of other mods but it stopped when I removed this mod.
Almy the Alien 7 Sep, 2016 @ 5:15pm 
No, I mean, I was suggesting that you add that to your mod. I don't have any personal interest in trying to mod in randomized light colors.
Kave Johnson  [author] 7 Sep, 2016 @ 5:11pm 
@SoopaDerpcat:

Very possibly so. However, I don't want to inhibit your experience modding the game. Check biome files for light colors.
Almy the Alien 7 Sep, 2016 @ 4:40pm 
I don't really have any experience modding this game (one time I tried making a really simple clothing mod way back before 1.0, and I didn't get very far) but do you think it would be possible to implement randomized sunlight brightness and color?

That's an old feature that isn't around any more, and it really helped give every planet a different aesthetic. Combined with what you already have going here, it could make for some truly stunning worlds.
Kave Johnson  [author] 5 Sep, 2016 @ 6:45pm 
@Domascus:

There used to be more color possibilities in the vanilla game a long time ago, but there were never this amount.
Domascus 5 Sep, 2016 @ 2:27pm 
Wasn't this in the game a while back?
Kave Johnson  [author] 1 Sep, 2016 @ 1:06pm 
@p6kocka:

Most, but several used values that were not multiples of 5 so I ignored those when making this mod as my values already cover the color spectrum very well.
p6kocka 1 Sep, 2016 @ 12:37pm 
Thanx. Is there any chance to experience vanilla colors?