Total War: WARHAMMER

Total War: WARHAMMER

Not enough ratings
Halved campaign movement(Player and AI)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
1.339 KB
29 Jul, 2016 @ 3:36pm
11 Aug, 2017 @ 8:38am
6 Change Notes ( view )

Subscribe to download
Halved campaign movement(Player and AI)

Description
By request.

For both the player and the AI, reduces campaign movement ranges to half.
29 Comments
Amish Robot 28 Jan, 2018 @ 1:42pm 
Not sure if it's this mod, or a conflict with another mod, but as Beastmen I become stuck with 0 movement speed in the Wood Elf forest. Switching stances has no effect. The only way I can move is to wait for the "moon event" the Beastmen enjoy, and to pick the bonus campaign movement speed perk.
I have the "home region bonus" mod and "SFO" (not sure if this one changes speed at all). I'm thinking that either Vanilla or SFO has the WE forest drop enemy speed by half, and with this mod installed it further drops it to 0. If so, would you be willing to make a "quarter reduction campaign movement" mod?
Dantou 2 Nov, 2017 @ 1:58am 
there is a version of this mod for W:TW 2 available since today
WillAitch  [author] 27 Oct, 2017 @ 5:38am 
Don't own warhammer 2, it'l have to wait until I can take time from my studies to do it before anything happens.
Archarius 27 Oct, 2017 @ 12:02am 
@Meltebolgia Hope so too.
Meltebolgia 27 Oct, 2017 @ 12:00am 
Could you make this mod for warhammer 2 please?
Archarius 14 Aug, 2017 @ 5:49am 
@CapitaineYolo I agree with agent moving further, just not that much.
CapitaineYolo 14 Aug, 2017 @ 2:26am 
i think vanilla agent movement range is perfect. they can move about as far as an army in march stance. them being quicker, than an army that wants to go safe makes them excellent scouts.
Archarius 13 Aug, 2017 @ 7:41am 
Oh, I see. Thanks for the answer and mod too. So many mods that increase movement range to unrealistic levels and only yours that make it more immersive.
WillAitch  [author] 13 Aug, 2017 @ 7:28am 
Yeah that was an accident actually, I just haven't taken the time to root around for where the agent modifiers are stored.
Archarius 12 Aug, 2017 @ 6:26pm 
What about agents? Did you leave them as it is on purpose? Don't they need some movement reduction too, less than armies, maybe so they still can go further maybe?. Great mod btw.